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app review: Puzzlings

March 17, 2010 by daynah · View Comments 

Welcome to Wardrobia, a beautiful and whimsical world where little puzzlings play! Explore each land and unlock new pieces of clothing for your little Puzzling.

Puzzling is a match-3 game, and although they’re quite common in the iTunes App store, this little gem proves to be a very unique one. Not only are the graphics and animations fun and colorful, the game gives a twist to the match 3 games.

The game starts out in your little Puzzling’s home. There, you’ll see its camera, computer, toys, closet, and door. Each part has a different meaning. The closet is where your puzzling can change his/her outfit. There are 8 different boxes in the closet where it can change the look of its face, nose, smile, head gear, body, accessories, shirts, and pants. The colors for these items can be changed also. The camera allows your puzzling to stand in front of background so you can take its photo. Tap on the puzzling and it’ll change posing position. The computer is where all the high scores, speed bonus, completion stats, and block stats are kept. The wall of toys is just little something to decorate the room. Click on them to see a closer view. And the magical door is the one that takes you to Wardrobia. And this is where the game begins.

The object of the game is to unlock items in each level. Swap pieces by dragging them. You can also draw out a square to rotate the colored pieces instead. Make as many matches and chains (2 matches or more) as you can to fill up the top bar.

Once it’s filled, four pieces of a circle will appear on the game board. Move the pieces around to match up the circle to unlock an item. You can either put it on the Puzzling then, or put it away to wear later. Complete the level by matching two circles. If you do this quickly, a bonus item can also be unlocked.

There is a total of 5 stages in each of the 8 lands of Wardrobia:

• 3 Match stages when you need to complete 2 circles.

• 1 Challenge Stage where you need to complete 4 circles.

• 1 Puzzle Stage where you have a set number of moves to clear the entire screen. This stage is denoted by a small moving house.

There is also one more icon in each land that’s denoted by a little sign. Clicking on it displays all the items you unlocked in the particular land, as well as how many still need to be unlocked.

Overall, the graphics are simply adorable. The bright colors, shapes, and fun animation adds an adorable touch to the gameplay. The game is quick to learn and you’ll find yourself playing it again and again. So, have you dressed up your little Puzzling today? Puzzling is available in the iTunes app store for free!

Learn more about Puzzlings for iPhone and iPod touch in the App Store

app review: Dropbox

March 16, 2010 by Christine Chan · View Comments 

Remember the days when everyone used those flash drives to carry files around with them? These flash drives used to be the thing that the majority of people used to transfer files around on various computers. But now it’s 2010, and there are new ways to do file transferring across multiple machines. Enter Dropbox, the free (or paid premium) solution to your file transferring woes.

What is Dropbox? It is an online service that allows the user to install a folder on the machine for Dropbox, and all files that are put in this specific folder are synced across the Dropbox cloud. Users start with 2GB free, and can upgrade to 50GB for $9.99 /mo or 100GB for $19.99 /mo. Referrals with a generated link will grant the user 250MB more for each successful referral. Files are all synced instantly and show up instantly on all other computers once any change has been made with the folder. The best part about Dropbox? The free iPhone app.

The iPhone app does what you’d expect it to do: you gain access to all of your files on Dropbox straight from your iPhone. When the app is launched, a prompt will come up to login or create a new account. Once that’s done, the main screen will be one of the main Dropbox folder, which will also have the preset default subfolders such as Photos, Music, Documents, etc. If there are a lot of files and folders in the Dropbox folder, it will be alphabetized automatically to make life easier. If there are subfolders, tapping on them will open it and present the contents on another screen (if there are any more folders, simply rinse and repeat).

If a file is selected, the app will open it and present it for viewing on the iPhone/iPod Touch. Any type of file can be stored in Dropbox, however, for viewing on the iPhone, there is a limit to what can be viewed on the device. Images (.jpg, .tiff, .gif, .png), music (.mp3, .aiff, .m4a, .wav), movies (.mov, .mp4, .m4v), Microsoft Word documents (.doc, .docx), Microsoft PowerPoint presentations (.ppt, .pptx), Microsoft Excel spreadsheets (.xls, .xlsx), Adobe PDF, Keynote presentations (.key), Pages documents (.pages), Numbers spreadsheets (.numbers), web pages (.htm, .html) and text and rich-text files (.txt, .rtf) are all viewable in the Dropbox iPhone app. Everything else than that mentioned will bring up a screen saying the file is not viewable on the iPhone.

Viewing files is pretty simple – multitouch gestures will zoom in and out of a document or image. If there are multiple pages, simply scrolling through them all is easy. The only thing that you can’t do in Dropbox is edit any files. The app itself just serves as a portable flash drive on your device to share files on-the-go. While Dropbox will require an Internet connection to view any files, there is the Favorite option for any critical files.

The Favorite option is a star icon when viewing any file. Tapping this star will mark the file as a ‘favorite’, which means that a copy of the file will be stored locally on the app. It is then viewable in the Favorites screen, which is selectable from the bottom toolbar. These favorited files can be accessed anytime from the app, no internet connection required. If there are any changes made to the file after it is marked as a favorite, it will have to be downloaded again with the ‘Update All’ button, but this process should take no more than a couple of seconds, depending on the file itself. The ‘Edit’ button allows files to be removed from Favorites if they are no longer needed.

If there is the need to add a file to Dropbox, that’s where the options are very limited. With restrictions in the iPhone SDK, Dropbox currently only allows photos or videos to be uploaded. No document files can be accessed from within the phone itself and get uploaded. But if a photo or video needs to be uploaded, Dropbox gives users the choice to use the Camera to get a new photo or video (3GS only) or choose from the Photo Library on the device. Photo and video quality can be adjusted in the Settings tab within the app.

For security issues, users can also enable a passcode lock on the app from Settings, which would be a 4-digit number to protect files from being accessed by anyone. The option to erase all data after 10 passcode failures is also there, though this is risky. Only activate it when necessary.

The app is a great way to carry around vital files that can be accessed even if there is no computer available. The uses for Dropbox are numerous, and the iPhone app only adds to the versatility of the service. With the current restrictions the iPhone, Dropbox has utilized what it can to the fullest.

Learn more about Dropbox for iPhone and iPod touch in the App Store

iPhone app assists in dining abroad

March 12, 2010 by iProng · View Comments 

iPhone and iPod touch users dining abroad who are befuddled by the menu choices may find solace in the BabelMenu app, which boasts of 1500 international dishes in 19 categories, translated in 4 languages, complete with ingredients, description and photos.

Filters are also included to include or exclude dishes that are vegetarian, spicy, high in cholesterol, and high in sugar. BabelMenu 1.0 sells for $4.99.

Learn more about BabelMenu in the App Store.

app review: Battle of Puppets

March 12, 2010 by iProng · View Comments 

Of late, many new and promising TD/RTS games have begun exploring side scrolling action anew. These games get to showcase gorgeous visuals and play put differently from path-based, free form types. Such types have their own limitations and advantages, leaving it to innovative developers to offer something new and a little different.

Battle of Puppets emerges as one of these promising new offerings that foray into a popular and well represented genre. Here, the battle is played out on the theater stage. In Battle of Puppets, you manipulate a veritable showdown of rival puppets fighting to be the biggest Broadway draw in 22 different cities in the US. Basically it’s defend your castle and crush your opponent with your fighting marionettes.

Puppets have their respective strengths and weaknesses – the cheap, basic units are fast and easy to create while the more powerful ones take longer and cost more. On top of defeating marionette foes, you need to destroy set constructions, and of course, the enemy base itself. Likewise, your defensive strategy hinges on protecting your puppets and castle at all costs. The winner is the one who crosses over successfully to the other side of the battlefield and destroys the other’s castle decisively.

There is a level map, and different puppet armies to choose from. In keeping with the theme, these are all named after popular musicals with a unique set of puppets and set design. Ironically, you don’t get to hear the famed operas playing – instead a pseudo-classical soundtrack is substituted for these classics. Most of the information that you need is accessible on the screen. A tap pulls up the unit creation menu, another shows a mini-map identifying the location of your units as well as the enemy’s. You can easily view the battle by swiping the screen from left to right.

A complicating factor is that you can only have a certain number of fighting units on the battlefield at any given time. This means you have to plan and choose your units wisely. Another variable to look out for is the weather, which can pose serious challenges while offering rewards when successful.

There are 3 player profiles as well as game modes to explore: battleground, survival and fast battleground. There are likewise 3 levels of difficulty to choose from, and a training mode to practice gestures for using professions. ‘Professions’ are special power-ups that are activated using gestures, drawing shapes that temporarily stun advancing enemies.

I’m waiting for online scoreboard and social media integration, as this game is bound for that destination. While there’s enough action to keep you busy, I look forward to more levels and puppet armies – even at a higher price tag. A multiplayer option would be fantastic, and this game’s replay value would skyrocket. (See Ver 1.2 udpates!)

What I appreciate most about this castle vs castle game is that it forces one to strategize properly instead of just sending off random units here and there. As you progress in the game, you will appreciate the fine differences among the different puppet armies and their units and you will be forced to plan accordingly.

Beautiful, unique and compelling, Battle of Puppets is a rare original game that turns a familiar genre into a work of art. The uniquely drawn, colorful puppets are done with clarity, vibrancy and flair and the animated cut out set props are unique to each location, making each battle truly a big production.

BTruly deserving to be on the App Store’s New and Noteworthy section, Battle of Puppets gives a dazzling, starmaking performance that makes it one of the best iPhone and iPod Touch games to emerge in 2010.

Learn more about the Battle of puppets for iPhone and iPod touch in the App Store

Podcaster spotlight: comedy4cast

March 10, 2010 by iProng · View Comments 

With podcasting having evolved so much over its five-plus years of existence, it’s increasingly rare these days to find an original podcaster who started in back in 2005 and is still at it. But that’s exactly what you’ve got in Clinton Alvord, who came up with the idea for short and sweet comedy based podcast, an idea that has evolved over the years itself…

How did you come up with the idea for comedy4cast?

When I first learned about podcasting, early in 2005, I knew I wanted to be a part of it. But I didn’t want to get in over my head. I mean, I  was listening to some shows that would go on for two or three hours. That seemed daunting daunting to me. So I thought about things that were fun for me to do. During college I worked at the campus radio station and I loved writing funny commercials. After college, I wrote a number of short plays. So, the idea of producing a short comedy podcast sounded appealing. And, to make absolutely sure it stayed short, I put that right in the show the show title “comedy4cast: a podcast in four minutes or less.” Over the years the show has gone through some format changes and broken through the four-minute boundary. But fortunately, it’s still nowhere near the three hour mark.

Did you always envision the show as a podcast, or what led you to that format?

Yes, I always envisioned the show as an audio program. If I went to video I’d have to restrict my ideas to things that could be easily filmed — on a budget of zero dollars and a crew of one. I prefer the endless possibilities of audio for comedy4cast.

What can listeners expect from a typical episode?

With my current format, the show has a sitcom feel. I’ve set up the premise that I run comedy4cast out of the Venus Arms Hotel & Towers in the mythical town of Middling Fair. I brought a lot of the recurring characters from the old format into the new setup. For instance, the listener might hear Danny Hillcrest, a movie reviewer who never actually sits through a movie. Currently there is also a underlying story arc, which will wrap up soon. After the regular episode is over, there will often be a short segment about the virtual table of random things. Essentially the table is a way for fans of the show to interact with each other. Anyone can call in and pretend to drop off or pick up all sorts of random things.

Your bio lists you as a “Disney park fan” but you live in New England, a long way away from any of the Disney parks. How did that come about?

I first visited Disneyland in 1984 and instantly fell in love with the place. Since then I’ve been been to Disney World, Disneyland Paris and even Tokyo Disneyland. But Anaheim still holds a special place in my heart and I get back there whenever I can. I’ve also been lucky enough to combine my loves of Disney and podcasting from time to time. I’ve provided audio for fan-run Disney podcasts, had Disney podcasters on my show and have run live events for fans at both Disneyland and Disney World.

comedy4cast has recently donated some items to a charity auction for The Boom Effect. What’s going on there?

Friend and fellow podcaster Tee Morris lost his wife earlier this year, suddenly leaving him to raise their young daughter, nicknamed, Sonic Boom, all by himself. When Philippa Ballentine organized a fund-raising event to help set up a trust fund for Sonic Boom, I wanted to do whatever I could to help. And I’m happy to say that close to $30,000 has been raised so far. This isn’t the first time there has been a loss in the podcasting community. For instance, we lost AJ (“Road Rage”) in 2006 and Joe Murphy in 2007, to name but two. These losses leave giant holes in our community, but it’s good when we can do something to help.

You’ve been podcasting since the early days. What are the biggest changes you’ve seen, and where do you think it goes from here?

I think podcasting has become a lot more corporate. Perhaps it is a natural progression, but I feel that something is being lost. I mentioned the podcasting community earlier. That is what I remember most from the “early days.” It seemed like everyone knew everyone else. When the first Podcast Expo was held in Ontario California in 2005, it was like a class reunion of people who had never met. Everyone there was a rock star. And, while I still believe that is true, it’s harder to convince the general public that they might enjoy a homemade podcast just as much as repurposed content from NPR or ABC. People are creatures of habit and it’s easier to go with what you know than try something new. That was the advantage podcasting’s pioneers had — there was virtually no corporate competition. People would go to Web sites like Podcast Alley and Podcast Pickle to discover and interact with podcasters who were just ordinary folks. Try doing that with Ricky Gervais.

At the top of one of your recent episodes you thanked some of your fans by name. How vital is your relationship with your fans?

It is every podcasters hope to hear from their listeners or viewers. A podcaster may love what they are doing, but knowing that people are having a strong enough reaction to the content to write or phone in — that makes your day. And, the same is true in reverse. When someone is nice enough to leave you a five-star rating at iTunes, I think that deserves a shout out. I always hope that my listeners are having a good time. And when I get their feedback, I try to take it into consideration. Yes, it’s my show, and I’m not getting paid to do it, but sometimes listeners can be good editors. Their comments are a way of making you think about what you’re doing. Their feedback can be like a giant highlighter applied to part of your script, with a note that says “consider reworking this section.” When several people expressed their disappointment over my decision to discontinue the virtual table of random things, I eventually figured out a way to re-incorporate it into the show. So, my advice to anyone who listens to podcasts — especially the independently-produced ones — is be sure to drop them an email and let them know how much you like the show.

Learn more at comedy4cast.comiTunesFacebookTwitter

app review: The Mighty Decider

March 10, 2010 by iProng · View Comments 

For the mightiest Mighty Boosh fans and anyone who ever has trouble making decisions, there is a new application from Tribal Games that you should fork out two bucks for. The Mighty Decider, featuring Noel Fielding and Julian Barratt offers a variety of features that perfectly capture the tone of the British comedy troupe’s handful of characters.

With Flip The Coin you’ll never have to argue with your wife over where to eat dinner, and with Spin The Bottle you can revisit your junior high years in technological style. Naboo’s Wisdom is this app’s funniest function, which features the show’s character Naboo telling your fortune. Of course, it is limited to about ten brilliant and silly fortunes, but it will be interesting to see if Tribal Games releases updates with new fortunes on a regular basis. Ask the Moon is the equivalent of an 8-Ball for your yes or no questions.

While one gets the full flavor of the Mighty Boosh with this app, it could stand to be a little bit meatier. Apps are often a time suck, and a lot of them are not as entertaining as The Mighty Decider. Perhaps they will add more content so users can spend more than ten minutes with the app before feeling like they’ve completely used it up.

Learn more about The Mighty Decider in the App Store

app review: Plants vs Zombies

March 9, 2010 by steveloopipe · View Comments 

iPhone games come out every day, in droves.  And while there are plenty of good games and some of them are notable, none makes the same kind of impact as a PopCap game.  Bejeweled and Peggle are probably on 9 out of 10 iPhones, and for good reason – PopCap’s games are consistently fun and hard to put down.  That said, one of their newest games, Plants Vs Zombies has been in the works for a long time, so much so that it almost seemed like it might not ever materialize.  But materialize it did, and it takes its place as the next in a solid line of must-own games for every iPhone and iPod Touch owner.

Plants vs Zombies takes the tower defense genre, which has been done repeatedly on the iPhone, and brings a fun, unique spin that makes it accessible both to tower defense junkies and casual gamers alike.  The premise is that you are a typical homeowner whose property has become the target of the inevitable zombie apocalypse.  Your only defense comes in the form of your lawn; each perfectly manicured square of grass is a place where you can plant one of an array of floral defenders, more of which become unlocked as you progress through the game.  As zombies march down each of the five rows of grass, your plants attack them until they dispatch with the zombies, or the zombies eat through all the plants and overtake the house.

What really makes the game entertaining from beginning to end is the variety, both in terms of the plants that become available and the zombies that besiege your house.  While you start out with only peashooters that shoot straight ahead and wall-nuts to act as shields, you eventually get all kinds of plants that shoot in multiple directions, eat zombies whole, and detonate to take out large groups of zombies at once.  In fact, later in the game, choosing the right combination of plants to take with you into your limited number of slots is as important as actually managing the plants during the stage. Similarly, the zombies begin to show more personality as the game progresses, introducing zombies like the grandpa zombie who stumbles around reading his newspaper but charges forward in a rage when the plants destroy the paper, the Zamboni riding zombie who leaves a trail of ice in his path (which zombies in snowmobiles then take advantage of), and the Michael Jackson lookalike zombie who summons backup dancer zombies to recreate the Thriller video. It’s clear that a lot of care and thought went in to the design of the characters, and seeing a new type of zombie often made me laugh out loud.

The variety extends to the stages as well; while you start in the front yard in the daytime, you eventually move to night, where graves pop up to keep you from planting; to the backyard pool area, where you need to build lily pads to plant on top of water; and finally to the roof, where the angles create new challenges.  There are also some mini-games thrown in from time to time, like bowling with wall-nuts or whack-a-zombie, which break up the standard stages nicely.

The art style just adds to the overall experience. The game is drawn in a very cartoonish style; these are not Resident Evil style zombies that are going to scare anyone.  The plants, too, all have faces and expressions – sunflowers look happy to hang out, while some of the more offensive plants like the squash or the doom-shroom clearly mean business. Honestly, the game is as much fun to watch as it is to play.  Performance is also very good; there was some slowdown on my iPod Touch 2G, but that typically only happened toward the end of a stage when there were a lot of zombies and plants on the screen all at once, and by that point you’re usually just sitting back and seeing if your strategy is going to hold up or not.

My only complaint about Plants vs Zombies, honestly, is the difficulty.  Specifically, there is only one difficulty level which may not provide enough of a challenge to many players. I’m by no means an expert at tower defense games, but I was able to breeze through the game relatively quickly; the only stage I had to attempt more than once was the final boss. There is a second quest of sorts after you finish the game which is slightly complicated by the game randomly choosing three plants for you, but even this isn’t a major handicap until late in the game.  The iPhone version is also missing some of the individual puzzle levels that the full PC game has (similar to Peggle’s challenge levels), so once you finish the main quest, there’s not much more to do.

Even though it’s a bit on the easy side, though, Plants vs Zombies is an absolute must-own for any iPhone owner. The main quest will last you several hours of non-stop entertainment, and you’ll probably want to play it through a second time even though there’s not much new there, just because it’s that much fun.  Plants vs Zombies may have been a long time in the making, but it’s clear that PopCap used all the time to make a polished game that is fun from start to finish. If this is what the zombie apocalypse is going to be like, I can’t wait for the undead to come so I can break out my spade and trowel.

Learn more about Plants vs Zombies for iPhone and iPod touch in the App Store

App stabilizes iPhone 3GS video

March 8, 2010 by iProng · View Comments 

Users of the iPhone 3GS with shaky hands are the target of Kabuki Vision’s new app Smooth Movie, which applies digital image stabilization to captured video in an attempt to make the resulting product more watchable.

According to Kabuki Vision founder Adam Shaw, “Traditionally, you would need to the power of a desktop computer to perform this kind of video smoothing. Now with the speed and power of the iPhone 3GS, videos can be smoothed right on the device itself, which is much more convenient”.

Learn more about the Smooth Movie app for iPhone in the App Store.

app review: Osfoora for Twitter

March 8, 2010 by Christine Chan · View Comments 

While Twitter and the iPhone go hand-in-hand together, lately it seems that making a Twitter app on the iPhone is the new ‘Hello World!” app that everyone is doing to get their feet into the waters of iPhone app development. The App Store is currently overpopulated with many Twitter apps, much more than any sane person would really need. There are the ones that everyone already uses or at least heard of, the ‘cream of the crop’ apps, like Tweetie, Twitterrific, Twittelator, and Echofon. Then there are the dozens that wash up on the shore like unwanted trash. And then there’s something like Osfoora.

Osfoora is a unique Twitter iPhone app that is a strong contender against the apps that are already well known. It provides a unique experience to Twitter and the iPhone, mainly with the main screen of the app and provides full landscape support for all areas. The usual suspects for a main screen in a Twitter app is just your timeline. Yes, this is how it always is, but this can be boring after a while. Osfoora has decided to spice things up and present the user with a main screen that reminiscent of the iPhone home screen – a black backgrounded page that has a 4×3 icon grid layout, along with a nifty feature at the bottom to manage your various Twitter accounts, should you need it. The icons consist of: Timeline, Profile, Compose, Trends, Search, Nearby, Favorites, Drafts, Lists, Settings, Public Timeline (will be removed soon due to Twitter themselves getting rid of it), and Find User.

The Timeline is what you’ve come to expect from any good looking and functional Twitter iPhone app – your friend’s tweets appear in a stream, complete with user pic and either Username or Full Name (depending on what you set in the Settings section, more on that in a bit). You can load up 50, 100, or 200 of the latest tweets, depending on personal settings. In Osfoora, new and unread tweets are marked with a blue top right corner, which is great if you’re going through a lot of friends. With Twitter’s new Retweet system, the retweets are easily visible in your stream as well, marked with the official Retweet symbol, and even informs you of who retweeted this person. A great feature of Osfoora’s is that it will also show you when a tweet is actually in response to someone else, with the little blue chat icon next to the timestamp. If such a tweet is selected, the bottom will display ‘In reply’, in which the user can tap again to see the entire threaded conversation. Geolocated tweets are also easy to recognize, due to the red pin next to the timestamp on such tweets.

If all of the current tweets on the page are read, but you want to catch up on older tweets, Osfoora has you covered there too. Scrolling all the way to the bottom of the timeline will automatically bring up older tweets that are timestamped earlier than the current last one. This can be done infinite amount of times, so the user can go as far back as they please, although they only bring up a limited number of tweets. Need to get back to the top to refresh? Just tap the device status bar.

The bottom toolbar of the Timeline view has the usual suspects: Mentions and Messages, along with some variation from other Twitter apps. There is a shortcut to do a search, and the More button will bring up Favorites, Drafts, User Lookup, My Profile on a separate screen, as well as all of the Twitter lists that you have made and/or follow. It seems that Osfoora’s Timeline section of the app is pretty much what we are already accustomed to, so there isn’t anything drastically new, although the developers have put it in a slick interface.

There is one thing that Osfoora does differently than all other apps I have used – to refresh the timeline, the user drags the screen down to reveal a toolbar at the top. This toolbar contains a refresh button, as well as a ‘jump to oldest’ button, along with a button to view your own profile. Unsure if the profile thing was necessary, since there are already two various ways to get to that (going to the main screen and then the profile section, or viewing one of your own tweets), and how often does one need to see their own profile? This is a copy of Loren Brichter’s ‘pull to refresh’ mechanic in Tweetie 2, except that this adds a bit of redundancy and seems to get in the way more often than help. I personally think the app should do without the profile button, simply refresh when pulled down, and have the ‘jump to oldest’ button always displayed on the Timeline screen. Other apps have already copied the Tweetie 2 refresh, Osfoora should join the fray – it would be much more convenient on the users.

When you view a profile with Osfoora, be it yours or someone else’s, you get a screen with what you’d normally expect from a Twitter client. Profile picture, bio, location, and web address (all optional, of course, depending on the user). There’s also a table that includes how many friends the person has, how many people follow them, how many total tweets they have posted, and the number of favorites. Beneath these four cells is a button to allow the user to view all the @ replies someone has. Beneath this is the Lists, where you can see the user’s lists, the ones that they follow, and the ones that they are on. There’s even an option to create a new list if you’re looking at your own profile. Underneath the Lists will be the Retweets, which include the retweets the user has made, their tweets that have been retweeted, and if you’re looking at your own, the ability to view all the other retweets that your friends have done.

The best thing about Osfoora and profiles though, is that you have the ability to edit your own profile, yes, including your avatar, from within the app itself. This is a feature that not every other Twitter iPhone app has, and it’s a great new thing. When you hit the ‘Edit’ button in the top right corner of your own profile, you get to update your profile image with a picture from your Photo Library or take a new one with the camera (if you have an iPhone). You can also change your Name, Bio, URL, and Location.
The Compose screen on Osfoora is pleasant and slick. Plenty of writing space, and a small, simple toolbar beneath this space to allow you to add a photo (using yFrog or Twitpic, choose from the Settings), currently playing song or one from your iPod library, or your location using the new geolocation features on Twitter. If there are long links, they can be shortened (using either bit.ly or TinyURL, or a customized bit.ly account) to save you space in your tweet. There’s also a special button to insert a hashtag but doesn’t let you search hashtags, and a button to allow you to @ someone. It doesn’t bring up a list of all your followers like in Twittelator Pro, but hopefully we can see that in a future update. Currently, the hashtag and @ button seem a bit useless the way they are now

If you care about Trending Topics on Twitter, then Osfoora has that covered pretty well too. In the Trends button from the main screen, you can view the current top 10 trends, the top 20 trends for the day, and the week’s top 30 trends. Tapping on any of these trends will give you a current search of tweets containing the word or phrase.

The Search function of Osfoora is pretty nice, which features a basic text search as well as a location-based search (which can also be accessed via the ‘Nearby’ button on the main screen). The location-based search will display all nearby tweets on a map, indicated by a blue speech bubble. If you don’t like this map view, you can also switch to a basic list view. The Trends tab in the Search screen will just take you back to previously discussed Trends page. You can also save a search for later, by simply doing a search and hitting the ‘Save search’ button in the bottom right. This will allow you to easily access the exact same search later on without having to re-enter the word or phrase again.

Osfoora saves your drafted tweets. Did you type out something and was about to hit Send but then decided not to, because you don’t think it’s good enough to be sent out yet? To save a draft of a tweet, just hit ‘Close’ when in the compose screen – this will bring up a prompt, asking if you want to save it as a draft or don’t save it. If you save it as a draft, it will be accessible through the Drafts button on the main screen. Select a draft to edit it, and then send it if you desire. It doesn’t appear to save any changes to your draft though, because if you select it again, it will just show the original draft. This is because it will save each new change as a new draft, which will appear when you go back into the Drafts. It’s not like the dedicated tweet draft managing app, Birdhouse, but it’s good enough if you really just want to think about a tweet more, or it’s handy in those no-signal areas (knowing AT&T).

The Lists tab of the main screen will show your lists, the lists that you follow, and the lists that follow you. Underneath this, it will show ‘Fast Lists’ – which appear to be a list of the lists that you have created. Tapping on any specific list will take you to read the tweets that belong to all people in that particular group. The Favorites tab of the app will simply display all of your favorited tweets from the most recent. Simple, nothing special here. Much like Tweetie, Osfoora also has a ‘Find User’ feature that allows you to view Recent Contacts as well as search for any particular person, assuming you’ve spelled the name correctly.

Settings for Osfoora are located within the app and not in the general phone’s Settings.app. In Osfoora’s settings, you can turn off Auto Rotate, select how many tweets you want to load at launch (from 50 to 200), and set the refresh rate (less minutes means you go through your API faster). Choose from a light or dark theme, select font size to your preference, display usernames or full names (only works well if everyone is a personal contact), and change the home color icons (light tints of the various colors). Set image and video service, URL shorteners, as well as support for Reading Later with either Instapaper or Read It Later, and TextExpander support for those that use it.

Overall, this is a good and strong Twitter iPhone app and is becoming a daily part of my Twitter lifestyle. Some quirks are not understandable for the time being (drag-to-show-toolbar) but hopefully this app will just continue to improve upon future updates. If you want to try something new instead of sticking with Tweetie all the time, give Osfoora a shot. In some aspects, Osfoora is better than Tweetie and the same price. Plus the app icon looks lush and gorgeous, a welcome addition.

Learn more about Osfoora for iPhone and iPod touch in the App Store

app review: Mystery Island

March 5, 2010 by iProng · View Comments 

Most hidden object games are visual treasures unto themselves – however, for far too long, they have stayed within the familiar bounds of the genre. Most, if not nearly all focus on simply picking out objects in a room from a list of items to be found. Usually the room itself is littered by completely unrelated and odd objects to add to the confusion. Some offer twists such as a mini-game component or inventory elements familiar to RPG games. However, at the end of the day, the basic formula is unchanged – you tap ad infinitum and you have move from one puzzle to the next without anything new being done, really. For far too long, an otherwise interesting genre is rather static.

It comes as a pleasant surprise and a breath of fresh air that Alawar’s latest release, The Treasures of Mystery Island, offers something new and a little different for hidden object games.

The core of this game is the adventure experienced through the eyes of Alex, a pilot whose cargo plane crashes and finds himself in an unfamiliar and unknown place where he is rescued by one of the natives. For his survival and escape from Mystery Island, he has to find objects for the natives, return these objects to their proper locations and put together items that will aid him in his survival and escape from the island.

The hidden object mechanics holds the game together, but done with a greater degree of difficulty and with an interesting twist. Instead of cobbling together a list of objects and moving from one room to the next without a discernible purpose, Mystery Island makes object hunting and collection a new and challenging experience.

Scattered all over the room and cleverly concealed among other objects are pieces and shards of the objects you’re tasked to look for. Looking for a sliver of glass here, a piece of feather there to put together a jar or a feather mask is an incredibly challenging, often frustrating but rewarding experience. Fortunately there’s no time limit, and you also have unlimited but rechargeable hints to aid you when you need it the most. Once you’ve found all the objects in a particular room, it doesn’t stop there. In all the rooms of a particular level are other objects that need to be returned to their proper places in order to unlock mini-games that when you play successfully, will yield items you can use for your own escape. Thus you move from room to room, keeping an eye out not only for items that you need to assemble to form a single piece, but also to check if your inventory has items that you can return to their proper places. Now and then there are items you need to restore to their locations to perform actions that will allow you to put back another item. Some items, when returned to their proper places, yield vital clues to your whereabouts and means to escape.

After accomplishing the mini-games, you also get to win trophies for various achievements. An added objective is collecting items for various characters in order to collect their business cards.

Although most hidden object games are, by definition, a sight to behold, The Treasures of Mystery Island adds a bit of a twist with animated backgrounds. The in-game sounds and effects blend nicely and evoke the rhythm and exoticism of the locale. More importantly, it’s the gameplay that stands out, giving object hunting a sense of purpose and depth to the experience. In a sense, this game is a real adventure that offers exciting twists and turns to the storyline through its complex gameplay.

A more in-depth tutorial or enhancing the help section will assist in navigating the complexities of this game. It took me a while and some research online before I was able to fully grasp and appreciate the overall mechanics.

With more than 20 episodes and more than a dozen mini-games, The Treasures of Mystery Island offers hours of purposeful and absorbing gameplay. It might be a bit complex for newbies to the hidden object genre, but it’s certainly one game that fans and newcomers alike should have.

The Treasures of Mystery Island is a genuinely thrilling adventure that offers a refreshing twist on the hidden object genre. It sets the standard for other hidden object games to follow.

Learn more about The Treasures of Mystery Island for iPhone and iPod touch in the App Store

Raging Thunder 2 debuts for iPhone

March 5, 2010 by iProng · View Comments 

The sequel to the popular mobile racing game Raging Thunder has made its way to the App Store for iPhone and iPod touch users. Priced at $4.99, Raging Thunder 2 offers six individual gameplay modes ranging from “single race” to career mode, along with local and networked multiplayer options. Additional features include ten racing environments and vehicle upgrade options.

According to Mitri Bautista-Wiberg, Founder of Raging Thunder 2 developer Polarbit, “After all the hard work we put into Raging Thunder 2, we’re proud to introduce the sequel to one of our best-selling games of all time. RT2 is the definitive mobile arcade racer and offers a fantastic cross-platform multiplayer experience to boot!”

Learn more about Raging Thunder 2 in the App Store.

app review: Tumbledrop

March 4, 2010 by daynah · View Comments 

Tumbledrop is a sweet and adorable physics-based puzzle game that will have you smiling when you start playing! The gameplay is easy, simply tap on the yellow shapes to make the pink star fall safely on the ground. Be careful though, one wrong move and your star can tumble down into the water.

The animation and graphics in this game are simply beautiful. Although the graphics seems simple, the attention to detail is what makes this game so great. Notice the facial expressions of all the shapes, especially the pink star. The music in the game reminds me a soothing children’s lullaby. Another small detail that makes the game very pleasant to play.

For every level you beat, you unlock another level in that set. There are currently 3 sets in the full version ó beginner, medium, and hard. There are also 20 puzzles in each set, totaling 60 puzzles altogether. The developer promised to add more puzzles future updates for free.

The simple game concept, gentle music, and adorable graphics makes the gameplay very calm and relaxing. There are no ticking clocks, so take your time to solve the various puzzles. Once you finish all of the puzzles, you can go back and challenge yourself by only removing 2 or 3 shapes to earn a gold star medals. You can also earn pink heart medals by removing lots of shapes.

In the full version, there is also a Quick Play mode. The objective is to complete as many random levels as you can without failing (having the pink star fall in the water). If you do fail, the score starts over and you continue with another random puzzle. A lite version of Tumbledrop is also available for free with 10 puzzles of various stages.

Learn more about Tumbledrop for iPhone and iPod touch in the App Store

Price is Right comes to iPhone

March 3, 2010 by iProng · View Comments 

Long running television game show The Price is Right has a new version of its app for iPhone, iPad, and iPod touch. The new “2010″ edition promises improved graphics and increased customization, along with new games including Clock Game, Golden Road, and Safe Crackers.

According to game developer Olivier Delfosse, “Now in its 39th year, The Price Is Right is truly one of the most popular game shows on television. We are happy to see the franchise continue to thrive so players can enjoy the game on revolutionary devices like the iPhone and iPod touch.”

The Price is Right 2010 is available for $2.99 in the App Store.

app review: Angry Birds

March 3, 2010 by steveloopipe · View Comments 

It’s not easy being a bird. You’re just sitting around, minding your own business, when a bunch of greedy pigs sneak up on your nest and turn your precious eggs into the wildlife version of a Grand Slam Breakfast.  Now, some birds might just move on, but then you wouldn’t have an iPhone game, now, would you?  No, your job is to help this group of now-angry birds get revenge, the only way they know how: By launching themselves from a giant slingshot at the pigs’ houses, and bring it crashing down around them.

That’s the premise of Angry Birds, a physics-based puzzle game by Clickgamer, published by prolific iPhone publisher Chillingo.  Each stage presents the pigs ensconced in some sort of precariously (or sometimes not so precariously) assembled stronghold, and your job is to fling the birds from the slingshot at the weak points of the building to cause it to collapse on top of all the pigs inside.

This would be entertaining enough if that was it, but there are also several different species of birds, some of which have special abilities activated by tapping the screen mid-flight.  Blue birds can split themselves into three, yellow birds can get an extra burst of speed, back birds can blow themselves up like bombs, and white birds can drop exploding eggs from above.  So part of the challenge is just figuring out the right angle, and part of it is knowing exactly when to activate these abilities for maximum damage.  It’s all a lot of fun, and there are generally several different ways to go about each level.  As far as content is concerned, a recent update added 42 levels, bringing the total over 100, so there’s plenty to do.

The art style is like something straight out of the Saturday morning cartoons, which is very appropriate for this type of game. Defeated pigs simply disappear in a puff of smoke, as do the used up birds. Everything runs very smoothly on my iPod Touch 2G.  The sound leaves a bit to be desired, though, with no background music to speak of and just angry squawks for sound effects.

While Angry Birds is a lot of fun, there are a couple of issues I have with the game. First of all, the only way to unlock a level is to complete the level before it, so if you get stuck on a particular puzzle, you can’t do much else with the game until you get past that, which can be extremely frustrating.  Similarly, while there is a lot of content, there’s not to a ton of replay value; once you’ve beaten a level, while you can go back and try to get a perfect star rating, you typically won’t want to.  There’s also a certain amount of imprecision built into the game that’s a bit atypical for a physics puzzle game, so it’s hard to tell if you’re just missing your targets or if your strategy is fundamentally flawed.  (It’s worth noting that the game does show you the trajectory of your last bird, but even that sometimes isn’t enough to guide you where you’re supposed to be aiming.)  Finally, the order in which the birds you have at your disposal is fixed, which limits your strategy somewhat.

All in all, though, if you like any sort of physics puzzle game, you’re going to get a lot of enjoyment out of Angry Birds.  Even if you don’t typically like these types of games, the gameplay is interesting enough to keep you engaged; even being stuck on a particular level is still fun in its own way, and the early levels are easy enough that you won’t get stuck for a while anyway.  Angry Birds is quirky, easy to pick up, and difficult to master, and it’s loads of fun all the way through.  Angry Birds is an easy recommendation at its regular $2 price, and a complete no brainer at its current sale price (as of this writing) of $1. Unless, of course, you’re a pig; then you may want to stay away.

Learn more about Angry Birds for iPhone and iPod touch in the App Store

app review: Riddim Ribbon

March 2, 2010 by daynah · View Comments 

From the makers of Tap Tap Revenge comes the hit new iPhone/iPod Touch game, Riddim Ribbon! it’s like Tap Tap Revenge and your favorite race car game all rolled into one! Riddim Ribbon is a fast and upbeat game that any music lover would enjoy.

So let’s get this party started! You’re the DJ and the controls for the music mix are right in your hands! Tilt your device left, right, and up to the tunes of Black Eyed Peas, Tiësto, Benny Benassi, (and many more artists to be added soon) as you race down a curvy ribbon, gathering pebbles and hoops for points. When you reach a fork in your track, make a decision to go left or right for a different mix of the song. Jump over ramps to the effects level and give your song a more unique sound. Glide along the track, but be sure to stay away from obstacles that can slow you down!

Don’t be too intimidated playing this game the first few times. The game is easy to learn, but difficult to master at first. Once you get the hang of when to tilt the device during the curvy turns and jumps, it’s a lot of fun. Plus, the narrator is quite encouraging!

Each game is about 4-5 minutes, depending on what song you pick. The game comes with 3 great Black Eyed Peas tracks, including mixes of Boom Boom Pow, I Gotta Feeling, and Meet Me Halfway. For a limited time only, you can also get the mashup of “Imma Be/Rock That Body” for free with purchase. For each song, there are 2-3 mixes that can be played in your race to the finish line. At the end of the game, you can view your total points, your achievements, your top scores and dates of when you played, and how you compare to the global leaderboard. You can also share your score via email with your friends.

In-app purchases for 99 cents include various mixes of:

• Tiësto’s Louder Than Boom and Escape Me

• Benny Benassi’s Satisfaction

The game comes in three levels of difficulty – Easy, Medium, and Hard. You must mix up the previous level with an accuracy of 75% or better to unlock the next level. Harder levels include more twists, turns, jumps, and obstacles, both on and off the track.
One option I’d like added to the game is the ability to view the world-wide leaderboard at any time. Currently, you can only view it after you play the game. I personally like to see the scores I need to beat before playing the game. It’s just makes me more competitive.

Overall, the game is a lot of fun, especially if you love The Black Eyed Peas and racing games. The graphics and animation are great and makes you feel as if you are mixing the song. One note, your right hand may sometimes cover the speakers on your iPhone when playing. That’s not good since this game is music-based. I suggest picking up a game wheel accessory or a gamer’s case to enhance your gaming experience with Riddim Ribbon. Have fun, and happy dj-ing!

Learn more about the Riddim Ribbon app for iPhone and iPod touch in the App Store

app review: Slug Wars

March 1, 2010 by iProng · View Comments 

Slug wars is all about winning, right in the lane of fire. Armed with indomitable army snails and slugs, the basic objective of this game is to wipe out the enemy coming from the other lane. Played out on the garden battlefield divided into 3 lanes, at your disposal are 8 different kinds of soldiers, with different strengths, speeds and ranges of attack.

Slug Wars follows the basic tenets of the tower defense/real time strategy genre – there are fast and easy units to create and mobilize, medium-range types that do a little more damage and the super weapons that do maximum damage. The occasional flower blooming on the field is the currency of unit deployment and survival. Since the game plays out on three lanes only, your focus will be on managing your queue of soldiers, making sure they are equal or superior to, the enemy’s.

The control scheme is fairly simple. You use the slider to select which unit you want to deploy and tapping on the lane of your choice to send units. At the same time, you can view what the opponent is likewise sending out to meet you since the other side of the field is a mirror image of your own. From here, you can anticipate which units to use and when.

There are three basic modes: Campaign, Skirmish and Slug it Out. Skirmish is all out war with the AI player while Slug It Out allows two human players to fight it out. The tricky part in Slug Wars is managing the queues. This game has a strong offensive component – one of its plus points and you need to gain ground as you not only push back the enemy, you have to dominate the lane in order to capture his side. There are only three chances to survive the onslaught, and after a while it gets harder to keep track of all the activities happening in each lane.

Graphics and sounds play a pivotal role and making Slug Wars stand out not among only similar games, but even as against the seminal Plants vs Zombies which arrived recently. The slugs are cute, funny and feisty creatures – armed with salt shakers, lobbing pellets and attacking with gusto. Voice acting makes a huge difference here, as the distinct and funny battle cry of each slug makes the game a friendly and hilarious assault on the senses – “Yamler?” will find its way into your head for the rest of the day after playing the game. I enjoy the sound effects very much, but some in-game music or the option to play my own music would also be a good option to have.

While Slug Wars is a rip roaring experience the first few times you play it, it still needs some depth and variety in order to effectively compete against an ever growing TD/RTS genre. Even with different levels of difficulty, it’s not that difficult to play in part owing to the lack of variety in the gameplay. It needs to up the ante in terms of challenge – for example, it deviates from most TD/RTS games in the sense that there’s no recharging time for each unit: a simple, yet effective stumbling block in the deployment of units. More lanes in the higher levels would also be a good addition. The slider controls need some minor tweaking so it’s easier to monitor unit deployment – highlighting the unit deployed to confirm that the slug has been sent out to the queue will minimize confusion and make queue management a lot easier.

There’s no option yet to upgrade units and weapons, as well as power ups, more obstacles and additional twists to the gameplay. The developers have promised to incorporate user feedback and I am looking forward to a massive update. In this update, I hope to see Open Feint and social media integration, as well as achievements to be unlocked.

Overall, Slug Wars has a huge potential to become a breakout TD/RTS game with some enhancements and updates. As it is, it’s definitely a game worth having and the continuous updates worth waiting for.

Learn more about Slug Wars for iPhone and iPod touch in the App Store

app review: WordCrasher

February 26, 2010 by daynah · View Comments 

WordCrasher is one of the most addictive word games in the iTunes App store. Whether you love word games or not, you’ll fall in love with this one instantly.

The gameplay is quite simple. Colorful button-like game pieces with letters on them will fall into view. Simply tap on the game pieces to make words. If you make a mistake, tap on the orange X to clear the word or swipe to the left to clear one letter. If you make a word, tap on the green checkmark. You can also swipe downward to make letters fall faster. There are also two types of powerup – Time Freeze and Bomb. The “time freeze” powerup is helpful when you need a little more time to think about the words you’re creating and the “Bomb” is helpful when you need to clear the screen. You can create words using UK, International and US English spellings. Score big by making longer words or words with rare letters like “z” and “q.” Make as many words as you can before the screen fills up!

What’s magical about this game are the beautiful and colorful graphics as well as the realistic way the pieces fall and move in the game. Tilt the iPhone / iPod Touch and game pieces will fall and move around.

Two game modes are available in the full version – marathon and flood panic. In marathon mode, you make words with the game pieces falling down. When the screen fills up, the game is over. In flood panic, water and buoyancy are added to the equation. Game pieces are still falling down, but will float in water. The objective is to make longer words to lower the water level. Once the game pieces reach the top of the screen, the game is over.

WordCrasher uses the OpenFeint social gaming network to keep track of your scores and the leaderboard. Earn achievements and compete with your friends as well as gamers worldwide! Scoring categories include Flood Panic, Vocabulary, Marathon, and Word Score. You can even brag about your scores on Twitter and Facebook.

Overall, WordCrasher is very easy to play, fun, and can be quite addictive. The well-polished graphics and physics in the game also makes it really stand out. The best part is, Kevin Ng, the game developer, has already started working on an iPad version of his game. With the faster processor and higher resolution of the iPad, he can use more realistic and detailed graphics without cluttering the game. Read his blog for more details.

For more information about WordCrasher, see their official website. The full version is on sale for only 99 cents. A lite version is also available which allows you to play four levels of marathon mode. Happy word-crashing!

Learn more about WordCrasher for iPhone and iPod touch in the App Store

app review: Tune Runner

February 25, 2010 by iProng · View Comments 

Tune Runner is the latest title from acclaimed indie wonder Appy Entertainment, known for Facefighter and Zombie Pizza, both unique and visually stunning games. Tune Runner is a music game that breaks out of the mold of rhythm games and also presents itself as a unique experiment on the still nascent in-app purchase business model.

Gesture-based, the objective is to draw different shapes corresponding to the ones that appear on the screen to keep the Groov-EE, the dancing robot, dancing. Using tracks from one’s own music library categorized by artist and title, unique levels are generated for each track played. The player can also opt to try out recommended tracks from the Hot Tunes section or the featured indie group Angels and Airwaves.

The game starts out leisurely and ends in frantic fingerplay. A series of correctly drawn 15 shapes unlocks a bonus round which speeds everything up and continues until the chain is broken or until the song ends. The absence of modes of difficulty will encourage one to stick to short songs for easy play and longer ones for a real challenge.

One play is equivalent to one battery to recharge Groov-EE, and Tune Runner only provides 10 batteries. Still, one can fully enjoy the game and continue playing by clicking on ads or playing a mini-game to recharge the batteries. Meanwhile, battery packs for longer plays are sold as in-app purchases: 40 for $0.99, 99 for $1.99 and the ad-free full version Fusion Pack is $2.99. With the options available, it’s easy enough to just buy a few batteries and hold out on the full version if one doesn’t intend to play it often, or take the plunge depending on one’s perceived value of what the game is really worth.

There is something endearing about Groov-EE the dancing robot and the randomly generated themes that seem to reflect the beat or rhythm of the chosen track.

Tune Runner’s plus points also include using one’s one music library as in-game content, online leaderboard and social media integration via Open Feint, and fairly challenging gameplay. The dancing robot is fun to watch, and the sound effects nicely blend in with the track that’s playing. Personally, I found my interest renewed in my neglected music collection after playing Tune Runner. The game serves as a nice and easy quick fix on a commute – I can listen to my own music and have fun with it at the same time.

I like that one can enjoy Tune Runner free although at some inconvenience. However, there are a number of cons as well. While I do not really mind playing the ad-supported versions, some of the ads are a bit jarring and may turn off some players. The in-app purchases, especially the full version, need to offer something more enticing to the players other than just longer or unlimited gameplay. A clearer and fuller explanation about the battery and recharging system will greatly clear up the confusion and encourage more players to upgrade.

The graphics and gesture controls are not as polished as Appy’s previous titles, and the gameplay might feel repetitive after a while. Its replay value can be enhanced by lending more variety to the experience – more shapes, power-ups, different game modes, and more mini-games.

Flawed but charming and engaging enough to earn a place in one’s iDevice, Tune Runner is an enjoyable casual game with a lot of potential for further growth. Tune Runner is a bold endeavor on various levels, and I appreciate the fact that a creative and dynamic indie team is taking these risks.

Learn more about Tune Runner for iPhone and iPod touch in the App Store

app review: Synotes

February 24, 2010 by Christine Chan · View Comments 

Note taking apps are all the rage, and a new one seems to be popping up all the time in the iTunes App Store. However, to make a good note taking app, there has to be some form of syncing with a computer or web service in order to make a user’s life easier when notes need to be accessed from off the iPhone or iPod Touch. Synotes is a note taking app on the iPhone/iPod Touch that integrates with Syncode’s web app version of Synotes, so it syncs ‘in the cloud’.

Synotes gives users a clean and simple interface when entering a new note. Just a place to enter a title at the top, and a blank space for entering any simple text. There is no fancy formatting options for text – it’s a minimal interface and minimal options to make I easy to enter your thoughts and be done, before it escapes you.

Once the text is entered and ready to be saved, hit the Save button in the top right corner and it will be uploaded to Syncode’s servers, and be synced across their ‘cloud’. A notification will appear on the screen when the note is successfully saved. The screen will then split into 2 parts – the note is displayed in a large pane with a smaller side pane that has some options for the Synote. This side pane can also be toggled on and off with the button at the bottom menu bar.

The Star in the side pane will allow the user to apply an icon to the note to easily distinguish it from other notes. The ‘i’ button will bring up note information, which includes Title, Date Created and Date Modified.

The last feature in the side panel is a clock button, which features a pretty big feature I have yet encountered in any other iPhone note app: previous versions of the individual note. These previous versions can be viewed and restored if need be. So if you think you messed up a note and just want to backtrack, restoring an earlier version is the way to go. You even see the icons that you had previously used, and where it was last edited (either iPhone app or web app).

Notes can be emailed in plain text with the @ button at the bottom menu bar. Deleting a note will make it permanent, so be careful!

On the main screen, you’ll get a list of all current notes. You can rearrange the order of them, which is either by Manually, Created, Modified, or Icon. To arrange them manually, tapping the Edit button at the top will let you drag and drop notes into the order you want, if you choose the Manual option.

Filtering by icon is an option as well, which is great if you are dependent on icons to organize your notes. Searching through notes is quick and easy, and searches as you type.

The interface is overall minimal, though not as bare bones as other note apps, particularly Simplenote. Though users can see this as either good or bad, based on personal preference. I think this interface is done well for what it’s worth, basic but adding enough function to make it useful.

The only drawback to Synotes is that there is no open API system so that users can use third party desktop apps to take notes instead of just using the web interface. The web interface is good, but sometimes having a standalone app on the desktop is handy. Also, to save changes in the iPhone app, the user must manually save the note – it is not automatic.

Synotes brings a worthy contender in the field of note-taking apps for the iPhone, and is definitely one that should be considered, if the user is ok with just using the iPhone app or the web interface. The cloud syncing is the beat part about it – your notes with you, wherever you go.

Learn more about Synotes for iPhone and iPod touch in the App Store

app review: Pik’s Revenge

February 23, 2010 by iProng · View Comments 

In human terms, Pik is a regular Joe, an ordinary miner doing ordinary menial tasks as part of his work when his planet, a remote mining colony called Dustbucket-5, is rocked by a series of unexplained mass explosions after bombs fall from the unknown dirigibles up in the sky. This regular Joe of an alien somehow survives the mass destruction and embarks on an important mission to discover the truth, making Pik an unlikely hero in the original iPhone/iPod Touch adventure Pik’s Revenge.

At the core of this RPG is a mystery-adventure played out in quests – one type is closed and complete after doing several tasks, while the other is directly related to Pik’s ‘Revenge’ mission. Pik’s needs are simple – earn enough gold through odd jobs and quests, constantly replenish its health and fend off monsters using weapons that can be picked up on the ground or purchased.

Pik’s Revenge takes place in the future, in another galaxy not unlike our own. Pik moves around, in side-scroller fashion, from point A to point B, picking up various objects (gold, ore, plants, and the like) and entering different buildings and establishments. Pik is essentially free to roam and explore each region, perform quests and do odd jobs for money, health or more points to level up.

In every zone is a smattering of shops, hotels and diners. There’s also a requisite dumpsite, a transport hub and other special areas uncovered through quests.

Establishments open and close at various times, with work accessible only within a particular window of opportunity for the day. In some regions, a work permit is required in order to apply for jobs, as well as transport tickets to travel.

Weapons can only be used once, thus the constant appearance of alien foes means constantly foraging for or buying extra to always be prepared. Constantly decreasing health levels is also a perpetual challenge – if you don’t take the easy way out and buy food or medical packs.

The game starts off slow, and takes some time to really build up on its more intriguing mystery elements. If you are as impatient as I am when starting a new game, I suggest that you take some time to enjoy the film clips and comic book storytelling to acquaint yourself fully with Pik’s quest for revenge.

The side-scrolling and simple quests can feel repetitive at first largely because when you start playing it, you just enter buildings randomly and do quests without quite seeing the big picture yet. Once you move up and you take on more enemies with a variety of weapons, then you’ll appreciate the transition from Pik’s ho-hum-town to that anticipation of bigger, meaner things to come.

I find the side-scrolling controls a bit awkward to work with, despite the customizable location of the arrows and how these can be hidden through the options menu. A single tap will automatically get Pik to move, and it’s only interrupted when he stops to pick up something or fend off aliens. The limited controls often dampen the exploratory feel of the game, not to mention making power-ups like speed enhancing sneakers not as useful as they could be. Perhaps an alternative control scheme which allows Pik a little more movement – jump around, for example – would add some depth and perspective to the game making it feel a little less linear and more dynamic.

I love the gritty sci-fi noir aesthetics of this game – a heady mix of cartoony creatures, and hand-illustrated scenes set in an odd, dystopian future. The geeky humor might not be apparent to some, but the store signs, for one, pay homage to sci-fi film classics such as The Blade Runner and Soylent Green, while puns are scattered all over the place.The soundtrack is just as odd yet mixes well with the game, giving it a strange and dreamlike feel.

The game offers local and global scoreboard and social media integration via Facebook connect. It would be great if Twitter were available in the succeeding versions – I can imagine posting mini-updates to let friends know where I am in the game and what quest I accomplished. With three levels of difficulty available – the game offers replay value in beating the scores and completing more quests. Mini-clips that are part of the game can also be accessed as separate clips in the options section.

While the rest of the game feels surprisingly conventional in terms of control and gameplay, the advantage is that for the complexity and depth of storyline, the game is actually pick up and play. You can dive right in and start exploring. It’s casual enough to play for a few minutes to an hour or more (I’m siding with the latter). The succeeding episodes prove to be very exciting as things get more and more complicated as Pik is closer to unraveling the truth.

Pik proves to be quite an endearing hero – with minimal gestures, and his biosuit mask registering emotions. Wordless as our hero is, Pik’s Revenge is a darkly gorgeous, original RPG adventure game that is a testament to the vast potential of indie titles.

Learn more about Pik’s Revenge for iPhone and iPod touch in the App Store

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