iPhone app assists in dining abroad
March 12, 2010 by iProng · View Comments
iPhone and iPod touch users dining abroad who are befuddled by the menu choices may find solace in the BabelMenu app, which boasts of 1500 international dishes in 19 categories, translated in 4 languages, complete with ingredients, description and photos.
Filters are also included to include or exclude dishes that are vegetarian, spicy, high in cholesterol, and high in sugar. BabelMenu 1.0 sells for $4.99.
Learn more about BabelMenu in the App Store.
app review: Battle of Puppets
March 12, 2010 by iProng · View Comments
Battle of Puppets emerges as one of these promising new offerings that foray into a popular and well represented genre. Here, the battle is played out on the theater stage. In Battle of Puppets, you manipulate a veritable showdown of rival puppets fighting to be the biggest Broadway draw in 22 different cities in the US. Basically it’s defend your castle and crush your opponent with your fighting marionettes.
Puppets have their respective strengths and weaknesses – the cheap, basic units are fast and easy to create while the more powerful ones take longer and cost more. On top of defeating marionette foes, you need to destroy set constructions, and of course, the enemy base itself. Likewise, your defensive strategy hinges on protecting your puppets and castle at all costs. The winner is the one who crosses over successfully to the other side of the battlefield and destroys the other’s castle decisively.
There is a level map, and different puppet armies to choose from. In keeping with the theme, these are all named after popular musicals with a unique set of puppets and set design. Ironically, you don’t get to hear the famed operas playing – instead a pseudo-classical soundtrack is substituted for these classics. Most of the information that you need is accessible on the screen. A tap pulls up the unit creation menu, another shows a mini-map identifying the location of your units as well as the enemy’s. You can easily view the battle by swiping the screen from left to right.
A complicating factor is that you can only have a certain number of fighting units on the battlefield at any given time. This means you have to plan and choose your units wisely. Another variable to look out for is the weather, which can pose serious challenges while offering rewards when successful.
There are 3 player profiles as well as game modes to explore: battleground, survival and fast battleground. There are likewise 3 levels of difficulty to choose from, and a training mode to practice gestures for using professions. ‘Professions’ are special power-ups that are activated using gestures, drawing shapes that temporarily stun advancing enemies.
I’m waiting for online scoreboard and social media integration, as this game is bound for that destination. While there’s enough action to keep you busy, I look forward to more levels and puppet armies – even at a higher price tag. A multiplayer option would be fantastic, and this game’s replay value would skyrocket. (See Ver 1.2 udpates!)
What I appreciate most about this castle vs castle game is that it forces one to strategize properly instead of just sending off random units here and there. As you progress in the game, you will appreciate the fine differences among the different puppet armies and their units and you will be forced to plan accordingly.
Beautiful, unique and compelling, Battle of Puppets is a rare original game that turns a familiar genre into a work of art. The uniquely drawn, colorful puppets are done with clarity, vibrancy and flair and the animated cut out set props are unique to each location, making each battle truly a big production.
BTruly deserving to be on the App Store’s New and Noteworthy section, Battle of Puppets gives a dazzling, starmaking performance that makes it one of the best iPhone and iPod Touch games to emerge in 2010.
Learn more about the Battle of puppets for iPhone and iPod touch in the App Store
review: iSkin Solo and Solo FX
March 12, 2010 by Bill Palmer · View Comments
Easy to attach and remove, the Solo plants itself in the upper crust of one-piece rubber iPhone cases by covering the iPhone’s volume and top buttons in such a way that you can still use them, rather than leaving them exposed as some of the more budget-oriented cases on the market do. But beyond the small raised “iSkin” logo on the back, there’s very little about the Solo that makes it seem like it’s an iSkin case, save for the pair of contoured cutaways that run up the bottom half of the case’s back.
The Solo FX, on the other hand, offers a stylistic flair for three dollars more by making the case translucent and including a series of circles on the back which give the case some life, but it’s still nothing to write home about stylistically.
What ultimately makes the Solo and Solo FX recommendable, then, is the fact that they’re protective (the aforementioned button coverage), easy to use (the aforementioned ease of removal), and the fact that screen film comes bundled with the product. Fans of iSkin’s usual flair for striking design will be disappointed here, but those users looking for solid protection and ease of use won’t go wrong – unless they consider its price tag too high for such a simple case, as the seemingly inflated $29/32 price did nearly cost the Solo a half star.
Learn more about the iSkin Solo and Solo FX for iPhone 3G and 3GS at iSkin.com
app review: The Mighty Decider
March 10, 2010 by iProng · View Comments
With Flip The Coin you’ll never have to argue with your wife over where to eat dinner, and with Spin The Bottle you can revisit your junior high years in technological style. Naboo’s Wisdom is this app’s funniest function, which features the show’s character Naboo telling your fortune. Of course, it is limited to about ten brilliant and silly fortunes, but it will be interesting to see if Tribal Games releases updates with new fortunes on a regular basis. Ask the Moon is the equivalent of an 8-Ball for your yes or no questions.
While one gets the full flavor of the Mighty Boosh with this app, it could stand to be a little bit meatier. Apps are often a time suck, and a lot of them are not as entertaining as The Mighty Decider. Perhaps they will add more content so users can spend more than ten minutes with the app before feeling like they’ve completely used it up.
Learn more about The Mighty Decider in the App Store
app review: Plants vs Zombies
March 9, 2010 by steveloopipe · View Comments
Plants vs Zombies takes the tower defense genre, which has been done repeatedly on the iPhone, and brings a fun, unique spin that makes it accessible both to tower defense junkies and casual gamers alike. The premise is that you are a typical homeowner whose property has become the target of the inevitable zombie apocalypse. Your only defense comes in the form of your lawn; each perfectly manicured square of grass is a place where you can plant one of an array of floral defenders, more of which become unlocked as you progress through the game. As zombies march down each of the five rows of grass, your plants attack them until they dispatch with the zombies, or the zombies eat through all the plants and overtake the house.
What really makes the game entertaining from beginning to end is the variety, both in terms of the plants that become available and the zombies that besiege your house. While you start out with only peashooters that shoot straight ahead and wall-nuts to act as shields, you eventually get all kinds of plants that shoot in multiple directions, eat zombies whole, and detonate to take out large groups of zombies at once. In fact, later in the game, choosing the right combination of plants to take with you into your limited number of slots is as important as actually managing the plants during the stage. Similarly, the zombies begin to show more personality as the game progresses, introducing zombies like the grandpa zombie who stumbles around reading his newspaper but charges forward in a rage when the plants destroy the paper, the Zamboni riding zombie who leaves a trail of ice in his path (which zombies in snowmobiles then take advantage of), and the Michael Jackson lookalike zombie who summons backup dancer zombies to recreate the Thriller video. It’s clear that a lot of care and thought went in to the design of the characters, and seeing a new type of zombie often made me laugh out loud.
The variety extends to the stages as well; while you start in the front yard in the daytime, you eventually move to night, where graves pop up to keep you from planting; to the backyard pool area, where you need to build lily pads to plant on top of water; and finally to the roof, where the angles create new challenges. There are also some mini-games thrown in from time to time, like bowling with wall-nuts or whack-a-zombie, which break up the standard stages nicely.
The art style just adds to the overall experience. The game is drawn in a very cartoonish style; these are not Resident Evil style zombies that are going to scare anyone. The plants, too, all have faces and expressions – sunflowers look happy to hang out, while some of the more offensive plants like the squash or the doom-shroom clearly mean business. Honestly, the game is as much fun to watch as it is to play. Performance is also very good; there was some slowdown on my iPod Touch 2G, but that typically only happened toward the end of a stage when there were a lot of zombies and plants on the screen all at once, and by that point you’re usually just sitting back and seeing if your strategy is going to hold up or not.
My only complaint about Plants vs Zombies, honestly, is the difficulty. Specifically, there is only one difficulty level which may not provide enough of a challenge to many players. I’m by no means an expert at tower defense games, but I was able to breeze through the game relatively quickly; the only stage I had to attempt more than once was the final boss. There is a second quest of sorts after you finish the game which is slightly complicated by the game randomly choosing three plants for you, but even this isn’t a major handicap until late in the game. The iPhone version is also missing some of the individual puzzle levels that the full PC game has (similar to Peggle’s challenge levels), so once you finish the main quest, there’s not much more to do.
Even though it’s a bit on the easy side, though, Plants vs Zombies is an absolute must-own for any iPhone owner. The main quest will last you several hours of non-stop entertainment, and you’ll probably want to play it through a second time even though there’s not much new there, just because it’s that much fun. Plants vs Zombies may have been a long time in the making, but it’s clear that PopCap used all the time to make a polished game that is fun from start to finish. If this is what the zombie apocalypse is going to be like, I can’t wait for the undead to come so I can break out my spade and trowel.
Learn more about Plants vs Zombies for iPhone and iPod touch in the App Store
review: Deos
March 9, 2010 by Bill Palmer · View Comments
These pair of thin soft silicone rubber pieces slides onto the left and right buds of your Apple earbuds and covers the entire outer shell and stem while slightly recessing the speaker grilles. The good news is that I found them easy to slide on and to remove, and more importantly, they didn’t make wearing the Apple earbuds any less comfortable or block the grilles in a way that would affect the audio. The flipside is that my experience in testing thin silicone products is that they’re more adept at protecting against cosmetic scratches than impact-related damage, meaning that this product is realistically more about styling than it is about protection. This might be best evidenced by the fact that while the simple silicone Deos that I’ve tested here sells for a mere ten dollars, the company also offers sparking and diamond-studded versions of the product at higher prices.
My advice on iPhone and iPod earbuds remains the same: spend a few bucks and get a pouch to carry them in. Or better yet, spend twenty bucks on in-ear earbuds, and then carry them in a pouch. But if you’re more interested in making your existing earbuds look more stylish, while adding a layer of possible protection, I can report that the Deos does indeed work as advertised.
Learn more about Deos at DeosLive.com
App stabilizes iPhone 3GS video
March 8, 2010 by iProng · View Comments
Users of the iPhone 3GS with shaky hands are the target of Kabuki Vision’s new app Smooth Movie, which applies digital image stabilization to captured video in an attempt to make the resulting product more watchable.
According to Kabuki Vision founder Adam Shaw, “Traditionally, you would need to the power of a desktop computer to perform this kind of video smoothing. Now with the speed and power of the iPhone 3GS, videos can be smoothed right on the device itself, which is much more convenient”.
Learn more about the Smooth Movie app for iPhone in the App Store.
review: RichardSolo 1800
March 8, 2010 by Bill Palmer · View Comments
For starters, a clear hard plastic support brace snaps onto the top of the battery and form-fits to the bottom of the iPhone 3G and 3GS, helping alleviate the fear that always comes with these batteries, which is that the whole thing is going to get snapped off, damaging your iPhone. The fear is further abated by the pair of releases buttons on the 1800 which have to both be pressed in order for the iPhone to be released.
Does this mean that I’d be willing to put my iPhone in my pocket with the 1800 attached? Of course not. If nothing else, the 1800’s large-ish size (like an iPod nano but thicker) makes your iPhone nearly twice as tall, meaning you can’t realistically charge your iPhone while it’s in your pocket. Nor would I toss my iPhone freely into a backpack with the 1800 connected. But despite its size, the 1800 doesn’t get in the way when you’re holding your iPhone in your hand, and the whole combo lays nicely flat on a desk or a nightstand.
Of course the size is for a reason, as the 1800 offers (as its name suggests) 1800 mAh of battery life as opposed to the 1000 mAH that most bottom snap-on batteries offer. Mathematically means that the 1800 should essentially double your iPhone’s battery life, and my tests showed that to essentially be the case (measuring battery life is never easy because different activities on the iPhone can burn through the battery at vastly different rates).
But the real fun comes in the form of the 1800’s additional built in features. The three blue lights on the front that indicate the remaining battery life aren’t the 1800’s only built in lights, as a pair of built in buttons activate a small flashlight and red laser pointer, both of which are aimed out the bottom of the battery (both work whether the 1800 is connected to an iPhone or not, and while I can’t imagine why you’d want to, the laser and flashlight can both light up at the same time).
Necessary? No. Handy? Maybe. The laser pointer suggests that the 1800 is aimed at business travelers, while the flashlight is similar to what you might on some keychains. But those are just the built-in features, as the packaging also includes a mini-USB cable for recharging the 1800 via your computer’s USB port. Such a cable is a standard inclusion for all iPhone batteries, but this one is retractable. What’s not standard is the inclusion of a wall charger and a dual-USB car charger. And while both of those are on the generic-looking side, they do help ensure that you can keep both the 1800 and your iPhone charged up in the widest array of ways possible.
There are a couple things not to like here: even with the built-in safety measures, you can’t realistically charge your iPhone in your pocket with the 1800 in the way that you can with nearly any iPhone battery case or battery cradle. And while you can charge both the 1800 and your iPhone simultaneously by connecting them and then using the included cable to connect it to your computer, this doesn’t allow pass-through syncing for your iPhone, which is the case with some of the better iPhone batteries on the market. And after having used Dexim’s P-Flip for the past month, I kept finding myself wishing that the 1800 could be swiveled backward into a dock formation as well.
But all that having been said, the RichardSolo 1800 does provide the best overall user experience of any non-swiveling snap-on iPhone battery I’ve used yet. Those extras don’t come for free, as its $69 price is $15 more than the P-Flip, and $30 more than the typical featureless snap-on battery – but the 1800 does bring a touch of class to what is otherwise largely a generic segment of products.
Learn more about the RichardSolo 1800 at RichardSolo.com
app review: Osfoora for Twitter
March 8, 2010 by Christine Chan · View Comments
Osfoora is a unique Twitter iPhone app that is a strong contender against the apps that are already well known. It provides a unique experience to Twitter and the iPhone, mainly with the main screen of the app and provides full landscape support for all areas. The usual suspects for a main screen in a Twitter app is just your timeline. Yes, this is how it always is, but this can be boring after a while. Osfoora has decided to spice things up and present the user with a main screen that reminiscent of the iPhone home screen – a black backgrounded page that has a 4×3 icon grid layout, along with a nifty feature at the bottom to manage your various Twitter accounts, should you need it. The icons consist of: Timeline, Profile, Compose, Trends, Search, Nearby, Favorites, Drafts, Lists, Settings, Public Timeline (will be removed soon due to Twitter themselves getting rid of it), and Find User.
The Timeline is what you’ve come to expect from any good looking and functional Twitter iPhone app – your friend’s tweets appear in a stream, complete with user pic and either Username or Full Name (depending on what you set in the Settings section, more on that in a bit). You can load up 50, 100, or 200 of the latest tweets, depending on personal settings. In Osfoora, new and unread tweets are marked with a blue top right corner, which is great if you’re going through a lot of friends. With Twitter’s new Retweet system, the retweets are easily visible in your stream as well, marked with the official Retweet symbol, and even informs you of who retweeted this person. A great feature of Osfoora’s is that it will also show you when a tweet is actually in response to someone else, with the little blue chat icon next to the timestamp. If such a tweet is selected, the bottom will display ‘In reply’, in which the user can tap again to see the entire threaded conversation. Geolocated tweets are also easy to recognize, due to the red pin next to the timestamp on such tweets.
If all of the current tweets on the page are read, but you want to catch up on older tweets, Osfoora has you covered there too. Scrolling all the way to the bottom of the timeline will automatically bring up older tweets that are timestamped earlier than the current last one. This can be done infinite amount of times, so the user can go as far back as they please, although they only bring up a limited number of tweets. Need to get back to the top to refresh? Just tap the device status bar.
The bottom toolbar of the Timeline view has the usual suspects: Mentions and Messages, along with some variation from other Twitter apps. There is a shortcut to do a search, and the More button will bring up Favorites, Drafts, User Lookup, My Profile on a separate screen, as well as all of the Twitter lists that you have made and/or follow. It seems that Osfoora’s Timeline section of the app is pretty much what we are already accustomed to, so there isn’t anything drastically new, although the developers have put it in a slick interface.
There is one thing that Osfoora does differently than all other apps I have used – to refresh the timeline, the user drags the screen down to reveal a toolbar at the top. This toolbar contains a refresh button, as well as a ‘jump to oldest’ button, along with a button to view your own profile. Unsure if the profile thing was necessary, since there are already two various ways to get to that (going to the main screen and then the profile section, or viewing one of your own tweets), and how often does one need to see their own profile? This is a copy of Loren Brichter’s ‘pull to refresh’ mechanic in Tweetie 2, except that this adds a bit of redundancy and seems to get in the way more often than help. I personally think the app should do without the profile button, simply refresh when pulled down, and have the ‘jump to oldest’ button always displayed on the Timeline screen. Other apps have already copied the Tweetie 2 refresh, Osfoora should join the fray – it would be much more convenient on the users.
When you view a profile with Osfoora, be it yours or someone else’s, you get a screen with what you’d normally expect from a Twitter client. Profile picture, bio, location, and web address (all optional, of course, depending on the user). There’s also a table that includes how many friends the person has, how many people follow them, how many total tweets they have posted, and the number of favorites. Beneath these four cells is a button to allow the user to view all the @ replies someone has. Beneath this is the Lists, where you can see the user’s lists, the ones that they follow, and the ones that they are on. There’s even an option to create a new list if you’re looking at your own profile. Underneath the Lists will be the Retweets, which include the retweets the user has made, their tweets that have been retweeted, and if you’re looking at your own, the ability to view all the other retweets that your friends have done.
The best thing about Osfoora and profiles though, is that you have the ability to edit your own profile, yes, including your avatar, from within the app itself. This is a feature that not every other Twitter iPhone app has, and it’s a great new thing. When you hit the ‘Edit’ button in the top right corner of your own profile, you get to update your profile image with a picture from your Photo Library or take a new one with the camera (if you have an iPhone). You can also change your Name, Bio, URL, and Location.
The Compose screen on Osfoora is pleasant and slick. Plenty of writing space, and a small, simple toolbar beneath this space to allow you to add a photo (using yFrog or Twitpic, choose from the Settings), currently playing song or one from your iPod library, or your location using the new geolocation features on Twitter. If there are long links, they can be shortened (using either bit.ly or TinyURL, or a customized bit.ly account) to save you space in your tweet. There’s also a special button to insert a hashtag but doesn’t let you search hashtags, and a button to allow you to @ someone. It doesn’t bring up a list of all your followers like in Twittelator Pro, but hopefully we can see that in a future update. Currently, the hashtag and @ button seem a bit useless the way they are now
If you care about Trending Topics on Twitter, then Osfoora has that covered pretty well too. In the Trends button from the main screen, you can view the current top 10 trends, the top 20 trends for the day, and the week’s top 30 trends. Tapping on any of these trends will give you a current search of tweets containing the word or phrase.
The Search function of Osfoora is pretty nice, which features a basic text search as well as a location-based search (which can also be accessed via the ‘Nearby’ button on the main screen). The location-based search will display all nearby tweets on a map, indicated by a blue speech bubble. If you don’t like this map view, you can also switch to a basic list view. The Trends tab in the Search screen will just take you back to previously discussed Trends page. You can also save a search for later, by simply doing a search and hitting the ‘Save search’ button in the bottom right. This will allow you to easily access the exact same search later on without having to re-enter the word or phrase again.
Osfoora saves your drafted tweets. Did you type out something and was about to hit Send but then decided not to, because you don’t think it’s good enough to be sent out yet? To save a draft of a tweet, just hit ‘Close’ when in the compose screen – this will bring up a prompt, asking if you want to save it as a draft or don’t save it. If you save it as a draft, it will be accessible through the Drafts button on the main screen. Select a draft to edit it, and then send it if you desire. It doesn’t appear to save any changes to your draft though, because if you select it again, it will just show the original draft. This is because it will save each new change as a new draft, which will appear when you go back into the Drafts. It’s not like the dedicated tweet draft managing app, Birdhouse, but it’s good enough if you really just want to think about a tweet more, or it’s handy in those no-signal areas (knowing AT&T).
The Lists tab of the main screen will show your lists, the lists that you follow, and the lists that follow you. Underneath this, it will show ‘Fast Lists’ – which appear to be a list of the lists that you have created. Tapping on any specific list will take you to read the tweets that belong to all people in that particular group. The Favorites tab of the app will simply display all of your favorited tweets from the most recent. Simple, nothing special here. Much like Tweetie, Osfoora also has a ‘Find User’ feature that allows you to view Recent Contacts as well as search for any particular person, assuming you’ve spelled the name correctly.
Settings for Osfoora are located within the app and not in the general phone’s Settings.app. In Osfoora’s settings, you can turn off Auto Rotate, select how many tweets you want to load at launch (from 50 to 200), and set the refresh rate (less minutes means you go through your API faster). Choose from a light or dark theme, select font size to your preference, display usernames or full names (only works well if everyone is a personal contact), and change the home color icons (light tints of the various colors). Set image and video service, URL shorteners, as well as support for Reading Later with either Instapaper or Read It Later, and TextExpander support for those that use it.
Overall, this is a good and strong Twitter iPhone app and is becoming a daily part of my Twitter lifestyle. Some quirks are not understandable for the time being (drag-to-show-toolbar) but hopefully this app will just continue to improve upon future updates. If you want to try something new instead of sticking with Tweetie all the time, give Osfoora a shot. In some aspects, Osfoora is better than Tweetie and the same price. Plus the app icon looks lush and gorgeous, a welcome addition.
Learn more about Osfoora for iPhone and iPod touch in the App Store
app review: Mystery Island
March 5, 2010 by iProng · View Comments
It comes as a pleasant surprise and a breath of fresh air that Alawar’s latest release, The Treasures of Mystery Island, offers something new and a little different for hidden object games.
The core of this game is the adventure experienced through the eyes of Alex, a pilot whose cargo plane crashes and finds himself in an unfamiliar and unknown place where he is rescued by one of the natives. For his survival and escape from Mystery Island, he has to find objects for the natives, return these objects to their proper locations and put together items that will aid him in his survival and escape from the island.
The hidden object mechanics holds the game together, but done with a greater degree of difficulty and with an interesting twist. Instead of cobbling together a list of objects and moving from one room to the next without a discernible purpose, Mystery Island makes object hunting and collection a new and challenging experience.
Scattered all over the room and cleverly concealed among other objects are pieces and shards of the objects you’re tasked to look for. Looking for a sliver of glass here, a piece of feather there to put together a jar or a feather mask is an incredibly challenging, often frustrating but rewarding experience. Fortunately there’s no time limit, and you also have unlimited but rechargeable hints to aid you when you need it the most. Once you’ve found all the objects in a particular room, it doesn’t stop there. In all the rooms of a particular level are other objects that need to be returned to their proper places in order to unlock mini-games that when you play successfully, will yield items you can use for your own escape. Thus you move from room to room, keeping an eye out not only for items that you need to assemble to form a single piece, but also to check if your inventory has items that you can return to their proper places. Now and then there are items you need to restore to their locations to perform actions that will allow you to put back another item. Some items, when returned to their proper places, yield vital clues to your whereabouts and means to escape.
After accomplishing the mini-games, you also get to win trophies for various achievements. An added objective is collecting items for various characters in order to collect their business cards.
Although most hidden object games are, by definition, a sight to behold, The Treasures of Mystery Island adds a bit of a twist with animated backgrounds. The in-game sounds and effects blend nicely and evoke the rhythm and exoticism of the locale. More importantly, it’s the gameplay that stands out, giving object hunting a sense of purpose and depth to the experience. In a sense, this game is a real adventure that offers exciting twists and turns to the storyline through its complex gameplay.
A more in-depth tutorial or enhancing the help section will assist in navigating the complexities of this game. It took me a while and some research online before I was able to fully grasp and appreciate the overall mechanics.
With more than 20 episodes and more than a dozen mini-games, The Treasures of Mystery Island offers hours of purposeful and absorbing gameplay. It might be a bit complex for newbies to the hidden object genre, but it’s certainly one game that fans and newcomers alike should have.
The Treasures of Mystery Island is a genuinely thrilling adventure that offers a refreshing twist on the hidden object genre. It sets the standard for other hidden object games to follow.
Learn more about The Treasures of Mystery Island for iPhone and iPod touch in the App Store
Raging Thunder 2 debuts for iPhone
March 5, 2010 by iProng · View Comments
The sequel to the popular mobile racing game Raging Thunder has made its way to the App Store for iPhone and iPod touch users. Priced at $4.99, Raging Thunder 2 offers six individual gameplay modes ranging from “single race” to career mode, along with local and networked multiplayer options. Additional features include ten racing environments and vehicle upgrade options.
According to Mitri Bautista-Wiberg, Founder of Raging Thunder 2 developer Polarbit, “After all the hard work we put into Raging Thunder 2, we’re proud to introduce the sequel to one of our best-selling games of all time. RT2 is the definitive mobile arcade racer and offers a fantastic cross-platform multiplayer experience to boot!”
Learn more about Raging Thunder 2 in the App Store.
review: Audrey Charm
March 4, 2010 by Bill Palmer · View Comments
And as someone who’s been known to use my iPhone with no case at all when I’m not testing one or another out for editorial purposes, I’m not going to knock this product for being merely decorative; the iPhone isn’t exactly made of porcelain and it’s up to each user to decide whether they want to use external protection. An iPhone case that claims to be protective, but isn’t, would be a different story (and I’ve seen my fair share of those over the years), but this product is clearly intended for show and tell, not shock absorption. So while it’s important to be clear that this product doesn’t offer any real drop or impact protection, that’s not likely why you’re going to buy it anyway.
So why would you buy the Audrey Charm? Because it’s shiny and pretty. Those little crystals sparkle when they catch the light just right, and while it’s clearly not for all users or even most users, it’ll find its audience. My job here at Beatweek is to test the product from a functional standpoint, and in that sense it mostly did well. The iPhone slides in out easily when you want it to, but is in no danger of sliding out by accident, even when shaken vigorously while upside down. And the padding inside alleviated the kind of metal-on-metal issues that always give me pause when using these kind of products. My only complaint is that the row of crystals hugs the sides of the iPhone’s screen just a little too tightly, making it sometimes cumbersome (although not hugely difficult) to tap the keys on the outer edges of the keyboard. But it sure is shiny.
No star rating, because star rating are comparative, and really, what else on the market am I supposed to compare this to?
Learn more about Audrey Charm for iPhone at AudreyCharm.com
app review: Tumbledrop
March 4, 2010 by daynah · View Comments
The animation and graphics in this game are simply beautiful. Although the graphics seems simple, the attention to detail is what makes this game so great. Notice the facial expressions of all the shapes, especially the pink star. The music in the game reminds me a soothing children’s lullaby. Another small detail that makes the game very pleasant to play.
For every level you beat, you unlock another level in that set. There are currently 3 sets in the full version ó beginner, medium, and hard. There are also 20 puzzles in each set, totaling 60 puzzles altogether. The developer promised to add more puzzles future updates for free.
The simple game concept, gentle music, and adorable graphics makes the gameplay very calm and relaxing. There are no ticking clocks, so take your time to solve the various puzzles. Once you finish all of the puzzles, you can go back and challenge yourself by only removing 2 or 3 shapes to earn a gold star medals. You can also earn pink heart medals by removing lots of shapes.
In the full version, there is also a Quick Play mode. The objective is to complete as many random levels as you can without failing (having the pink star fall in the water). If you do fail, the score starts over and you continue with another random puzzle. A lite version of Tumbledrop is also available for free with 10 puzzles of various stages.
Learn more about Tumbledrop for iPhone and iPod touch in the App Store
Price is Right comes to iPhone
March 3, 2010 by iProng · View Comments
Long running television game show The Price is Right has a new version of its app for iPhone, iPad, and iPod touch. The new “2010″ edition promises improved graphics and increased customization, along with new games including Clock Game, Golden Road, and Safe Crackers.
According to game developer Olivier Delfosse, “Now in its 39th year, The Price Is Right is truly one of the most popular game shows on television. We are happy to see the franchise continue to thrive so players can enjoy the game on revolutionary devices like the iPhone and iPod touch.”
The Price is Right 2010 is available for $2.99 in the App Store.
review: Dexim P-Flip
March 3, 2010 by Bill Palmer · View Comments
I wouldn’t be able to recommend this battery to someone who plans to keep it swiveled vertical the whole time for in-hand use, as the swivel mechanism makes it significantly larger than simpler batteries that are permanently vertical, but that’s not P-Flip’s intended use anyway. The idea here is that you can use it as a dock on your desk during the day, move it to your bedside nightstand at night, and realistically only have to keep the P-Flip connected to a power source (via mini-USB) in one location or the other. And if you do need to take the P-Flip with you, while it is on the large side for that, it’ll work in that capacity as well.
The question for you, then, is whether such a product enhances your usage patterns. If you keep your iPhone connected to a power source at both your desk and your nightstand, and never have the desire to take a battery with you when you go out, then you could get away with a plain old stand which would less and not involve any electronics. But for those who, for instance, don’t have an electrical outlet handy on their nightstand, this could solve the long running problem of how to keep your iPhone fully charged overnight without having to leave it sitting on your desk in the next room.
The only thing I can knock the P-Flip for with certainty is that on both my desk and nightstand surfaces, any multitouch gestures beyond lightly tapping on an icon required placing the rest of my hand around the back of the iPhone just to keep the P-Flip from sliding backwards as a result of me pressing against the screen with my fingertip. This means that the single rubber foot at the back of the bottom of the P-Flip isn’t enough. But it’s the only place they could put it, as the design of the P-Flip is such that most of its bottom surface doesn’t actually come into contact with the desk. Change that design, and I’d like this product a whole lot more.
But in the end, what keep the P-Flip in the “recommendable” instead of the “should have been recommendable” category is a topic that we ironically perhaps don’t talk about enough when it comes to iPhone batteries: battery life. At 2000 mAh, the P-Flip can be mathematically expected to slightly more than double the iPhone’s battery life, which is pretty much what my tests showed (these things are always difficult to gauge, as different actions on the iPhone will use up significantly different amounts of battery life). But the 2000 mAh means the $54 P-Flip has twice as much juice as the standard $39 snap-on batteries that don’t swivel (although again, they’re not as large), and in fact it gives the P-Flip about fifty percent more battery life than the typical iPhone battery case (some of the bulkier iPhone cradles do go all the way up to 3300 mAh).
Point being, there’s a lot of juice in the P-Flip, particularly in comparison to the competing bottom snap-on batteries. As I said at the top, this is only recommendable to those of you who are actually going to swivel it back and use it as a dock at various points in your usage pattern, but I know that some users are going to see this product as a godsend – in fact it’s become my new iPhone nightstand of choice.
As a side note, although I’ve seen more sophisticated ones from competing vendors, Dexim does offer a free PFlip Clock app which displays the time in large colorful numbers and rounds out the iPhone alarm experience (the app is free and functional whether you’ve bought the P-Flip itself or not).
Learn more about Dexim P-Flip for iPhone at Dexim.net
app review: Angry Birds
March 3, 2010 by steveloopipe · View Comments
That’s the premise of Angry Birds, a physics-based puzzle game by Clickgamer, published by prolific iPhone publisher Chillingo. Each stage presents the pigs ensconced in some sort of precariously (or sometimes not so precariously) assembled stronghold, and your job is to fling the birds from the slingshot at the weak points of the building to cause it to collapse on top of all the pigs inside.
This would be entertaining enough if that was it, but there are also several different species of birds, some of which have special abilities activated by tapping the screen mid-flight. Blue birds can split themselves into three, yellow birds can get an extra burst of speed, back birds can blow themselves up like bombs, and white birds can drop exploding eggs from above. So part of the challenge is just figuring out the right angle, and part of it is knowing exactly when to activate these abilities for maximum damage. It’s all a lot of fun, and there are generally several different ways to go about each level. As far as content is concerned, a recent update added 42 levels, bringing the total over 100, so there’s plenty to do.
The art style is like something straight out of the Saturday morning cartoons, which is very appropriate for this type of game. Defeated pigs simply disappear in a puff of smoke, as do the used up birds. Everything runs very smoothly on my iPod Touch 2G. The sound leaves a bit to be desired, though, with no background music to speak of and just angry squawks for sound effects.
While Angry Birds is a lot of fun, there are a couple of issues I have with the game. First of all, the only way to unlock a level is to complete the level before it, so if you get stuck on a particular puzzle, you can’t do much else with the game until you get past that, which can be extremely frustrating. Similarly, while there is a lot of content, there’s not to a ton of replay value; once you’ve beaten a level, while you can go back and try to get a perfect star rating, you typically won’t want to. There’s also a certain amount of imprecision built into the game that’s a bit atypical for a physics puzzle game, so it’s hard to tell if you’re just missing your targets or if your strategy is fundamentally flawed. (It’s worth noting that the game does show you the trajectory of your last bird, but even that sometimes isn’t enough to guide you where you’re supposed to be aiming.) Finally, the order in which the birds you have at your disposal is fixed, which limits your strategy somewhat.
All in all, though, if you like any sort of physics puzzle game, you’re going to get a lot of enjoyment out of Angry Birds. Even if you don’t typically like these types of games, the gameplay is interesting enough to keep you engaged; even being stuck on a particular level is still fun in its own way, and the early levels are easy enough that you won’t get stuck for a while anyway. Angry Birds is quirky, easy to pick up, and difficult to master, and it’s loads of fun all the way through. Angry Birds is an easy recommendation at its regular $2 price, and a complete no brainer at its current sale price (as of this writing) of $1. Unless, of course, you’re a pig; then you may want to stay away.
Learn more about Angry Birds for iPhone and iPod touch in the App Store
review: Livespeakr
March 3, 2010 by Bill Palmer · View Comments
The Livespeakr is essentially a hard plastic case for iPhone (also works with iPod touch and iPod classic) with a pair of speakers attached to the back. By default, the two speakers tweet just above and below the iPhone’s top and bottom, respectively. But the fun comes when you rotate your iPhone ninety degrees and suddenly you’ve got speakers to the left and right which can then slide out a couple inches each for a degree of stereo separation. And a kick-out stand on the back allows you to prop the whole thing up at an angle. And as a hugely pleasant and rare surprise at this price point, there’s no need for the usual parade of AA batteries, as there’s a built in battery that claims to offer up to sixteen hours of playback (turned out to be within spec), and can be recharged either via your computer with the included mini-USB cable or via a wall outlet with the included charging brick.
I mentioned that there’s one significant flaw to the whole thing: instead of pulling the audio out the iPhone’s bottom dock connector port like more expensive systems do, the Livespeakr pulls the audio out of the iPhone’s headphone port. The trouble is that the port is only designed to push audio out to earbuds, which output audio at much lower volumes than stereo systems (and only sound as loud because they’re millimeters from your ear). What does this mean? Well, what you immediately notice is that you can’t turn the iPhone’s volume up to more than about fifty percent before the quality of the audio coming out of the Livespeakr starts to degrade. This is okay, because even at fifty percent, it’s loud enough to fill a small room, and this system is clearly designed for personal listening and not party-pumping.
As it turns out, the bigger problem with connecting to the iPhone through its headphone port instead of its docking port is that none of Livespeakr’s sixteen hours of battery life can be used to keep the iPhone itself charged up. In other words, by the time the Livespeakr’s battery is depleted, your iPhone’s battery going to be just about gone as well. This might not be such a big deal if you’re using the Livespeakr with an iPod, but iPhone users can’t afford to put themselves in the position of grabbing their iPhone out of the stereo system to throw it into their pocket and take it with them, only to realize that they’ve just used up most of their iPhone’s battery on music playback and now have no cellphone available to them as they head out the door. If you’ve got the iPhone in horizontal mode (for watching video) you can plug a dock connector cable into the iPhone and connect it to an external power source, but at that point the product ceases being portable. And if you’ve got the iPhone set vertically (for music playback), the dock connector port isn’t even physically accessible. Sure, you can minimize the impact on battery life by making sure you turn your iPhone’s screen off during playback, but the last thing most iPhone users want to hear about is yet another way in which they can prematurely burn through their battery life, which many if not most iPhone users consider to be too meager already.
And it’s too bad, because it puts a major dent in the practicality of the product, and it really does put out impressive audio for its tiny size. In fact that whole unit is well designed. The pair of tiny metal legs on the kickstand don’t look like they’re much thicker than that of a paperclip, and yet they’re stable – and they can even be set at one of three different reclining angles.
This is one of those products that you want to give a higher rating to, but simply can’t because its one flaw compromises the overall usefulness of the product for nearly anyone who buys it. If DGA can figure out how to get a docking port into the Livespeakr and keep the price point the same (or even raise it slightly if necessary), this would easily be a four, maybe four and a half star product.
Learn more about DGA Livespeakr for iPhone, iPod touch and iPod classic at Livespeakr.com
app review: Riddim Ribbon
March 2, 2010 by daynah · View Comments
So let’s get this party started! You’re the DJ and the controls for the music mix are right in your hands! Tilt your device left, right, and up to the tunes of Black Eyed Peas, Tiësto, Benny Benassi, (and many more artists to be added soon) as you race down a curvy ribbon, gathering pebbles and hoops for points. When you reach a fork in your track, make a decision to go left or right for a different mix of the song. Jump over ramps to the effects level and give your song a more unique sound. Glide along the track, but be sure to stay away from obstacles that can slow you down!
Don’t be too intimidated playing this game the first few times. The game is easy to learn, but difficult to master at first. Once you get the hang of when to tilt the device during the curvy turns and jumps, it’s a lot of fun. Plus, the narrator is quite encouraging!
Each game is about 4-5 minutes, depending on what song you pick. The game comes with 3 great Black Eyed Peas tracks, including mixes of Boom Boom Pow, I Gotta Feeling, and Meet Me Halfway. For a limited time only, you can also get the mashup of “Imma Be/Rock That Body” for free with purchase. For each song, there are 2-3 mixes that can be played in your race to the finish line. At the end of the game, you can view your total points, your achievements, your top scores and dates of when you played, and how you compare to the global leaderboard. You can also share your score via email with your friends.
In-app purchases for 99 cents include various mixes of:
• Tiësto’s Louder Than Boom and Escape Me
• Benny Benassi’s Satisfaction
The game comes in three levels of difficulty – Easy, Medium, and Hard. You must mix up the previous level with an accuracy of 75% or better to unlock the next level. Harder levels include more twists, turns, jumps, and obstacles, both on and off the track.
One option I’d like added to the game is the ability to view the world-wide leaderboard at any time. Currently, you can only view it after you play the game. I personally like to see the scores I need to beat before playing the game. It’s just makes me more competitive.
Overall, the game is a lot of fun, especially if you love The Black Eyed Peas and racing games. The graphics and animation are great and makes you feel as if you are mixing the song. One note, your right hand may sometimes cover the speakers on your iPhone when playing. That’s not good since this game is music-based. I suggest picking up a game wheel accessory or a gamer’s case to enhance your gaming experience with Riddim Ribbon. Have fun, and happy dj-ing!
Learn more about the Riddim Ribbon app for iPhone and iPod touch in the App Store
app review: Slug Wars
March 1, 2010 by iProng · View Comments
Slug Wars follows the basic tenets of the tower defense/real time strategy genre – there are fast and easy units to create and mobilize, medium-range types that do a little more damage and the super weapons that do maximum damage. The occasional flower blooming on the field is the currency of unit deployment and survival. Since the game plays out on three lanes only, your focus will be on managing your queue of soldiers, making sure they are equal or superior to, the enemy’s.
The control scheme is fairly simple. You use the slider to select which unit you want to deploy and tapping on the lane of your choice to send units. At the same time, you can view what the opponent is likewise sending out to meet you since the other side of the field is a mirror image of your own. From here, you can anticipate which units to use and when.
There are three basic modes: Campaign, Skirmish and Slug it Out. Skirmish is all out war with the AI player while Slug It Out allows two human players to fight it out. The tricky part in Slug Wars is managing the queues. This game has a strong offensive component – one of its plus points and you need to gain ground as you not only push back the enemy, you have to dominate the lane in order to capture his side. There are only three chances to survive the onslaught, and after a while it gets harder to keep track of all the activities happening in each lane.
Graphics and sounds play a pivotal role and making Slug Wars stand out not among only similar games, but even as against the seminal Plants vs Zombies which arrived recently. The slugs are cute, funny and feisty creatures – armed with salt shakers, lobbing pellets and attacking with gusto. Voice acting makes a huge difference here, as the distinct and funny battle cry of each slug makes the game a friendly and hilarious assault on the senses – “Yamler?” will find its way into your head for the rest of the day after playing the game. I enjoy the sound effects very much, but some in-game music or the option to play my own music would also be a good option to have.
While Slug Wars is a rip roaring experience the first few times you play it, it still needs some depth and variety in order to effectively compete against an ever growing TD/RTS genre. Even with different levels of difficulty, it’s not that difficult to play in part owing to the lack of variety in the gameplay. It needs to up the ante in terms of challenge – for example, it deviates from most TD/RTS games in the sense that there’s no recharging time for each unit: a simple, yet effective stumbling block in the deployment of units. More lanes in the higher levels would also be a good addition. The slider controls need some minor tweaking so it’s easier to monitor unit deployment – highlighting the unit deployed to confirm that the slug has been sent out to the queue will minimize confusion and make queue management a lot easier.
There’s no option yet to upgrade units and weapons, as well as power ups, more obstacles and additional twists to the gameplay. The developers have promised to incorporate user feedback and I am looking forward to a massive update. In this update, I hope to see Open Feint and social media integration, as well as achievements to be unlocked.
Overall, Slug Wars has a huge potential to become a breakout TD/RTS game with some enhancements and updates. As it is, it’s definitely a game worth having and the continuous updates worth waiting for.
Learn more about Slug Wars for iPhone and iPod touch in the App Store
review: ZAGGsmartbuds
March 1, 2010 by Bill Palmer · View Comments
First things first: the audio quality of the new ZAGGsmartbuds is on par with the earlier Z.buds, which is to say that it’s near (but not at) the top of the pack when it comes to iPhone earbuds at the $79 price point – hence why the first Z.buds received four stars out of five and the second, better-designed version received four and a half.
So what of the new ZAGGsmartbuds design? It’s not “bulky” in the sense of being too large or too heavy. The rubber cables are fairly thin, after all. But where it falls down a bit is that the Y-connecter is about two-thirds of the way down the cabling, much lower than is typical with earbuds, leaving the cables split into two for the majority of their length. Sliders allow you to keep the split cables coupled together, but in this case the sliders feel like more of an attempt at compensation for an unfortunate design, as the split cables ended up repeatedly getting tangled during use (this is not a problem that I’ve generally had when testing almost any other earbuds). And while the volume slider is appreciated, I found it to be a step back from previous versions; you slide it down to a certain point with no noticeable reduction in volume at all, and then suddenly the volume drops off a cliff.
Those two design deficiencies aside, these are not a bad pair of earbuds (particularly considering that the majority of its similarly priced competitors don’t offer volume control at all, although this will have largely changed by the end of the year). In fact some of the other features are for the positive. The earbud mechanisms are angled so as to fit more comfortably in your ear, an easy trick that not enough earbud manufacturers take advantage of – straight-in buds have never bothered me, but some of our readers have reported specifically hunting down the few angled-bud products on the market because they find them to be more comfortable.
In the end, I’ve got the ZAGGsmartbuds audio quality pegged at four and a half stars: well worth the price, near the top of the food chain at the price point, and only missing the top by a fraction. In terms of design, while I appreciate the continued ambition on the part of the designers, I can’t go any higher than three and a half stars: cables getting tangled while you’re wearing them is not a common problem and seems an odd problem so suddenly creep into the third iteration of a product that didn’t have any trace of the problem the first two times around. But it wasn’t a continual problem, just a repeated one. So we average the two and come up with an overall four star rating.
As far as the volume controls, a little advice for all earbud manufacturers: it’s 2010, and earbuds made for iPhone and iPod should all come with the three-button volume and playback controls that Apple’s own bundled earbuds now come with. It was the prevailing trend among new earbuds previewed at Macworld 2010 and CES 2010, and vendors should be aware that if they don’t offer said controls, they’ll be in the minority before too long; a one-button control for iPhone users won’t cut it for much longer. Readers may also want to consider this when deciding whether to buy a new set of earbuds now or wait for what’s coming down the pike.
Learn more about ZAGGsmartbuds for iPhone at Zagg.com









