Review: Shure SE115m+
October 29, 2009 by iProng · View Comments
New in iProng Magazine: a hands-on review of the SE115m+ earbuds for iPhone and iPod from Shure, priced at $119…
review by Bill Palmer
Even if we waited to release our “Best of the Year” awards on New Years Eve, there would still invariably be one enticing product that shows up just after the deadline. In this case it’s not an entirely new product, but instead a revised version of Shure’s SE115 earbuds. The original SE115 was the most highly recommendable set of iPod earbuds on the market at its $119 price point. But its optional add-on implementation of iPhone-specific controls made the product overly bulky and put the controls in the wrong place, and also added $49 to the price point, pushing the product into a price range where it couldn’t compete – leaving the SE115 in the odd position of being a five-star product for iPod users, but not recommendable for iPhone users at all.
We here at iProng complained loudly, and so did users. And to their immense credit, Shure has responded with the new SE115m+, which is basically just the original SE115 but with an iPhone mic and play/pause button built into the left earbud cable, right where it belongs, at the same $119 price point. This evolution wasn’t unexpected. But in a mildly surprising move, the controls also include volume up and down buttons and the ability to record audio. Nice touch. Of course that functionality only works with the latest iPhone and iPod models (sorry, iPhone 3G users), but it’s a great addition that I’d like to see implemented on all earbuds going forward.
Until now, our advice at $119 was simple: the SE115 for iPod users; the competing v-moda vibe ii for iPhone users. But the SE115m+ changes everything, and had me conducting some serious listening tests across various genres, now that the SE115m+ and vibe ii actually compete with each other instead of being different accessories for different devices. And those listening tests confirmed what my previous experiences with the original SE115 had told me: they have a slightly more expansive sound than the vibe ii overall, and sound a bit fuller in the higher and mid ranges – but the vibe ii continues to dominate the lower ranges. Acoustic guitar sounds better on the SE115m+, while Lady Gaga’s new single sounds better on the vibe ii. You get the idea.
The wild card, of course, is the additional controls built into the SE115m+. If you’re a user of the iPhone 3GS or new iPod nano or shuffle, the volume controls in particular may prove to be very handy. On the other end of the spectrum, an iPhone 3G user might consider it an annoyance to have on-board volume controls that flat-out don’t work. This is Apple’s fault, of course, for not implementing the ability to receive volume commands into the iPhone sooner. But it’s likely that your relative enthusiasm toward the volume controls is going to be specifically dependent on which iPhone and/or iPod models you currently have or plan to purchase soon. Ironically the biggest winners here are probably third generation iPod shuffle users, who more or less have to purchase earbuds with these controls or be stuck with the earbuds that came with the shuffle.
Beyond the whole “functionality is dependent on which device you own” angle, there are two other caveats when it comes to the SE115m+. One is that while they’re already available from the Apple Store, they’re going to only be available from the Apple Store (including the online store) through at least the end of 2009. While that’ll amount to no more than a one-time annoyance on the day you purchase them, the more tangible caveat is that unlike the original SE115 which comes in colors ranging from red to black to pink to blue, the SE115m+ is currently only available in black.
If you’re looking to spend $119 on earbuds and you’ve read this review, and then looked at the fact that the Shure SE115m+ and v-moda vibe ii have both received five-star ratings, and are thusly unsure of which one you should purchase, then I’ll cheerfully suggest that you go back and read the review again. While neither can measure up to the audio fidelity of Etymotic’s $179 hf2 earbuds for iPhone (our star ratings are price-dependent), both of these products are ridiculously strong offerings for their $119 price point. Which of the two you choose should depend on what style of music you primarily listen to, which generation of which iPhone or iPod you own, and if it’s important to you, preference for color and styling.
The bottom line here, at the risk of sounding cliche, is that iPhone users who’ve lusted for the original SE115 are the winners, as they’re no longer left with the difficult decision of choosing between fidelity and functionality; they now have equal opportunity for both. I’ve tested too many dozens of earbuds over the years to get excited often, but I have to admit that as an iPhone user the Shure SE115m+ has me genuinely excited.
Learn more about the Shure SE115m+ at store.apple.com.
Wolfmother interview
October 27, 2009 by iProng · View Comments
iProng Magazine talks with Wolfmother singer-guitarist Andrew Stockdale about his band’s new lineup and new album Cosmic Egg, which just debuted in iTunes today, in our cover story interview for our October 27th issue…
interview by Bill Palmer
Quite a bit has happened in Andrew Stockdale’s world since the Australian singer-guitarist and his hard rock outfit Wolfmother released their debut album four years ago. After touring the world, winning a Grammy for the song Woman, and eventually having to replace Wolfmother’s original rhythm section with new musicians, Andrew and the newly incarnated Wolfmother have finally released their sophomore effort Cosmic Egg today. I caught up with the affable Aussie, whose answers were often punctuated with an enthusiastically drawn out “Yeah!”, while he was visiting Los Angeles to talk about the new album and more. But first, a little catching up…
When you made that first record, you guys were in obscurity at that point. Did you always feel like Wolfmother had this unique sound that once people heard it they would love it, or were you surprised that that album had the success that it did?
I always felt like the music was pretty good and there was something to it. I thought we had something unique, I guess. I couldn’t see many other bands around, at least in Sydney when we started, I felt like we had something to offer. And then literally just the one person saying that they enjoyed it and offering us a record deal, to another person saying that they enjoyed it and offering us a gig to promote it, and we just met people after, you know how you meet someone the next day, then meet someone, and we just followed. Like I said to myself when Wolfmother started, that I was just going to follow the music, see where this music takes me and just follow it. And it ended up reaching a lot of people, and yeah, I just try to give it as good a chance as I could, without not following up on what was going on around the time.
And then it becomes where some people will say, “Did you think it was going to become that big?” I had no relative idea of how big was big. Everything, every step along the way, felt like a success. Whether it was five hundred people or whether it was just going to a guest program, like a TV show that I used to watch when I was a kid, that felt like a massive success. So along the way, everything felt like it was something that you’d never experienced before.
Before you could make Cosmic Egg you had to bring in some new people because you had a couple of departures from the band. At that point you were the only decision maker left in the band, and you could have theoretically gotten anybody you wanted in the whole world. How do you even start to narrow down that kind of process to where it’s a manageable thing?
I did attempt to do it in the way that the label suggested, that I do some auditions and do it that way, and I tried that for like two days, well I tried it for a week I think maybe.
Wolfmother was the first band I’d ever been in, and I’d never met someone who I didn’t know and just start playing. It was kind of a really unusual experience. So I kind of just decided, after what happened with the band, I could be auditioning just to be polite, you know what I mean (laughs), to the people who organized it. But I felt at that point I just had to go back home and take it easy and work it out how I was gonna do it, and I just started recording songs. And a few people who helped out with the recordings like Dave [Atkins] did the drums, and then I just kind of felt well he’s doing a good job, might as well be in the bloody band (laughs).
So he was in the band, and then he had a friend who knew Ian [Peres], who’s the current bass and keyboard player, he came in and just started playing, yeah he was all over it, he could do it. It was kind of a bit of a shock to go home and sort of leave, not actively look for people, and then find people who were really good anyway. It was kind of bizarre but it worked out. Yeah, now that band sounds great, like it’s really cool. They’re tight and they’re putting everything they’ve got into it, and it sounds like a band.
You were always a trio, what made you decide that this was the right time to bring in a second guitarist and be a quartet?
For the album I played pretty much all the guitar. Just the live [performances]. I guess I just thought well, it’s a new lineup, let’s try something different, bring in another guitarist. It seems to be going well, you know? Those times when you do solos, or when you want to do harmonies and stuff, there’s another guitar to keep it pushing along.
When you made that first record, not a while lot of people had heard of you, no expectations. But now you’ve got all this attention with Woman, winning the Grammy, opening for famous bands and now this big fanbase of your own. So when you go to make Cosmic Egg, do you feel pressure to repeat that success?
To repeat the success? Not really. Of course I would like the record, for people to enjoy it. Anyone who says that they enjoy it, and they get it, they like it, then I appreciate that, you know, I’m glad that they do. For anything that happens in regard to this record, anything that we can do that’s positive, I totally enjoy it. As for success with the record, and I guess like how many units does it sell and does it chart, the real sort of comparative stuff, I guess that’s one way to judge it and that’s definitely one way to look at it in terms of the real meat and potatoes, what does this album mean. I can only hope that it does well. But I’m also just enjoying playing the music (laughs) and creating it.
You’ve opened for Pearl Jam, The Killers, is that as cool as it sounds like it would be, or is there any kind of a downside or negative side to that?
We’ve only ever supported, I think, two bands, two or three bands. We’ve never done a tour supporting a band. When we first started we supported a band in Australia called Regurgitator, then we supported The Black Keys in London for one gig at Shepherd’ Bush Empire Theater, and we supported Pearl Jam for three gigs. And that’s it. The rest of it have been our own shows or festivals where you’re on a bill. We’ve never been like “Let’s go on tour with a band and support them for a year or for a month or something.”
So yeah, supporting Pearl Jam, that was a really enjoyable time. Meeting Eddie Vedder, he made a huge impression on me, he’s a real cool guy. So all of our experiences supporting have been great. And their fans were great to play to, really responsive. So yeah, it’s good. You get to have the good life of a big band in a big venue, and kind of kick back and enjoy the treatment or the surrounds, the civilized stadium environment. It’s fun.
You’ve had a lot of success in Australia and in the United States. Is there one or the other that’s more important to you on a personal level?
Which one’s more important? Yeah right, as if I’m gonna answer that (laughs). No, of course not.
I was just trying to get you to piss off half your audience.
Exclude someone, exclude a million people. Everything means something. Australia means something cause that’s where I came from, and then America means something cause it’s such a huge place and it’s always a trip to be here, so that’s a trip as well.
Cosmic Egg is now available in iTunes. Learn more about Wolfmother at Wolfmother.com.
App review: Jammit
October 27, 2009 by iProng · View Comments
New in iProng Magazine: a hands-on review of Jammit, the guitar-training app iPhone and iPod touch, available for $6.99 in the App Store…
review by Albert Morita
Ever wanted an easy way to learn how to play the guitar with music from your favorite bands? The iPhone app Jammit: Classic Rock Vol. 1 will help you learn songs with an intuitive way of teaching on the iPhone. The app features CD quality original recordings of three songs: Alice Cooper’s “I’m Eighteen”, Foreigner’s “Dirty White Boy”, and Deep Purple’s “Smoke on the Water”.
One of the key features is the ability to control the volume levels of the guitar on one track and the rest of the instruments (vocals/drums/bass) on another track. For instance, you can turn off the guitar track so that you can only hear the drums, vocals, and bass to jam along with. Or, if you wanted to learn how to play a guitar solo, you can listen to the guitar part by itself. It also features a slow mode which plays back the music down at half speed to help with learning. It keeps the music at the same pitch in the slower speed, which is a nice touch. There is also a synchronized tablature page that will show you what frets to hold down while the music is playing. You can also review your learning progress by using the recording mode.
As an experienced guitar player, I found some minor flaws with the application. First, the volume levels quiet down significantly when you enable the recording mode. This makes it hard to match up your guitar playing with the original recording. I would have preferred to have separate set of track levels for both playback and recording modes. There is also missing notation on the tablature for slides and bending of notes, which is noted in the “stuff you should know” section. Another thing to consider is the limited availability of songs — there are only 3 songs per game. They are planning to release several versions of the game for different rock genres and bands including White Zombie, Sum 41, Fall Out Boy, Tracy Lawrence, and many more.
Overall, this application does a good job at teaching you how to play songs on the guitar. It is a lot more fun learning to play songs with this app than using sheet music. The synchronized tablature/notation page is my favorite feature. One feature I would like to see is the ability for the tablature notes to flash when it is being played. I also liked the ability to control the levels of the songs for easy learning, especially since the tracks are from the original master recording. It is nice to play along with the original band recording, especially if you are fans of the music. This is an excellent app for people who are looking at new ways for learning how to play the guitar.
PROS: The songs are the original master recordings, synchronized tablature page, ability to record own guitar tracks, ability to change the levels of the original guitar track and the mix without the guitar, slow mode, an innovative way to learn guitar
CONS: Limited song selection, recording mode volume too low, missing notation for bends and slides, the app ignores the mute switch on the phone, uses a lot of power, no in-game purchase of additional songs.
Jammit: Classic Rock Guitar Vol. 1 is available for $6.99 in the App Store.
Paradise Lost interview
October 26, 2009 by iProng · View Comments
iProng Magazine talks with Paradise Lost guitarist Greg Mackintosh about his band’s latest album and more…
interview by Jim Dalrymple
There are a lot of bands that belong to the Death, Doom and Gothic Metal genres, but none have the staying power of Paradise Lost. They are credited with with being the pioneers of all three genres of music and rightfully so.
Paradise Lost has been around for over 20 years, inventing and re-inventing the way music in the genres is played on CDs and performed live. With its new album, Faith Divides Us – Death Unites Us, just released, we sat down with Paradise Lost’s guitarist Greg Mackintosh.
What do you find different writing songs now as opposed to twenty years ago?
There’s not a hell of a lot difference, besides the old tape recorder I used to use. Now it’s a computer — I use it as a posh tape recorder really. Probably the biggest thing is that we understand the process of what we’re doing more now.
We’re more critical about what we put out. We’re really our own worst critics in a way – we tear everything apart until we hit on the right thing.
How do you write the songs?
We’re not the fastest songwriters in the world. I’d love to be one of these bands that can just write 30 songs, go into the studio and pick the best ones.
We come up with a concept for a song and if we like the concept, we go through twenty or thirty different versions of that one song before we’re happy with it. I suppose it’s probably better than putting shit out.
Do you think the amount of time you put into each song pays off in the end?
Especially with this new record, we put a lot of emphasis on just writing an album with no fillers, but also with no singles. It’s not as commercial an album as we’ve put out over the last few years. This one is a little darker than some of the previous ones, but as an album, it’s very strong.
If you take each track on its own, there is nothing there that’s particularly MTV friendly, but that was the intention. We didn’t want any singles — we didn’t even want the word “single” to enter our heads while we were writing because that taints your perception of what a record should be.
You guys have influenced a lot of bands. Who were your influences?
A lot of the influences I use now are the same as when I started, although they have become broader over the years. I guess the main few that remain today from the beginning are early [Black] Sabbath, and early Massacre, Hellhammer and stuff like that. You tend to mingle a lot of stuff together.
Do you think the fans of your earlier stuff will like this new album?
Well, that all depends. If they haven’t died of old age [laughter].
I’m sure they will. We never really have any expectations when it comes to records. We do our best and put it out. I’ve never claimed to understand what makes things popular and what doesn’t. I don’t think there is any kind of formula for that and I try not to think about it.
Are you going to tour?
We start off in a couple of weeks on a huge European tour and we come back around Christmas. We’re trying to build some interest in America, so hopefully in the new year we can get on a couple of good tours.
What’s your stage show like?
We have some new medieval stuff being added to our old stage setup, which really fits in with the new album. We’re also going to have some projection stuff that we’re planning at the moment. It should be pretty good.
How has your guitar playing evolved over the years?
I’m not heavily influenced by one style of guitar playing. I’ve never had a guitar hero, as such – I just pick up little bits of things I like from different guitar players. If I like a certain lick, I’ll pick that up and apply it wherever it might need to be. I don’t necessarily try to nail any one style because it just doesn’t interest me enough.
Over the last couple of years I’ve had a resurgence of my love for guitar playing. I have a 12-year-old son and he’s getting pretty good, but I can’t let him get better than me [laughter].
Do you write songs when you’re on the road or do you save that for when you’re home in your studio?
I really prefer to save it for when you’re home alone. When I’m on the road, it’s okay to come up with the odd riff here and there, and document it, but I find if you try to write any solid material it ends up being too near to what you’re playing every night.
I’d rather get back from the tour, take stock and then begin like we’ve never written anything before.
That’s got to be a difficult thing to do considering how long you’ve been writing music.
You’ve got to do that, otherwise I don’t think you can write with any passion or honesty because you’re trying not to repeat yourself.
You mentioned that you use the computer – what specifically are you using?
I use a Mac and Logic 8. I find songwriting into Logic is much more intuitive than Pro Tools. Pro Tools is great for editing audio once you’ve got it, but for songwriting, Logic is as quick as a tape machine. That’s what’s important, to keep it spontaneous.
It can affect your songwriting in a negative way because of the copy and paste thing. Fortunately I got myself out of that. Now I just use it as a piece of blank paper and try not to do any copy and paste if I can help it.
Faith Divides Us (Death Unites Us) is available now in iTunes. Learn more about Paradise Lost at ParadiseLost.co.uk.
Katie Kerkhover interview
October 26, 2009 by iProng · View Comments
iProng Magazine talks with Katie Kerkhover about her new album Blister and more…
interview by Bill Palmer
If there is to be a punk rock revolution rising out of the Nashville music scene, it just might be led by Katie Kerkhover, the singer-guitarist who grew up on a farm in an Illinois town of fewer than a hundred people and is currently touring in support of her new album Blister. I spoke with Katie while she was in St. Louis (how’s that for a geography lesson?) for the lowdown on Blister and the surprising story of how she taught herself how to play guitar.
When I listen to your record, right out of the gate it’s “Screw you and your authority,” aggressive confrontational lyrics. I’ve met musicians who have those kind of lyrics who really are that aggressive and confrontational in real life, and others who have lyrics like that who wouldn’t hurt a fly. Where do you fall into that spectrum? From the videos I’ve seen of you talking, you seem much more well-adjusted than your lyrics might suggest.
I am. Deep down I’m a normal person. I think that in my alter ego, I would love to be this aggressive, “I don’t take shit off of anyone” type person, but I’m much more normal like I appear in my video, very laid back. The songs are about my life experiences, especially in Over Me, that song was about an ex boyfriend and another person that I was in a confrontation with, and it’s like a way for me to express what I almost wish I could say in real life to them. But as far as being the type of person that I am, I’m much more laid back than that.
Is it cathartic to be able to get up on stage and get those sort of aggressions out, and then not have to feel that way the other twenty-three hours a day?
Oh yeah, I love it. It’s just so rewarding. It’s like I get to go up there and be somebody else, somebody other than I am, like you said, the other twenty-three hours of the day. So it is, it’s an adrenaline rush and then you get that release, and it’s almost like you get a high off of it. It’s very addicting, being on stage.
I tried to learn something about Rockwood, Illinois so I could ask you something intelligent about it.
Good luck with that (laughs).
I thought I had something. A friend of mine who’s about your age is from Rockwood, Illinois. So I asked him, and he said “I live in Rockville.” So maybe you can tell me something about Rockwood.
I will. And that’s so funny that you tried to research it, because Rockwood is a very, very small town. We’re talking population forty-seven people. It’s that small. So it wouldn’t be surprising that you wouldn’t find anything about it. Back like years and years and years ago, it used to be basically all that was there was a post office, and so that’s why it’s classified its own town. But I went to school in the neighboring town in Chester, and then obviously because we’re only about an hour from St. Louis, hour and a half, that we would come up here , and one of my first jobs as a musician was playing at Six Flags. So growing up in Rockwood is very small, and I just got asked the other day I did another interview and they said, “What is something that we would find odd about you?” And I was like oh my God, I said okay, well growing up in Rockwood I grew up in a farm, and I actually know how to field dress a deer. Not that I do that anymore, but growing up in that small of a town you have to know how to take care of yourself. So survival of the fittest there.
Does the punk rock and stuff make it to you in a place like that?
It does. I grew up listening to all kinds of music. My earliest memories of music were what my sister listened to, which was Metallica and Motley Crue and Guns ‘n Roses, that kind of thing. It was around when I was growing up, but I grew up in the mid to later nineties, so I missed out on a lot of the great music when it was number one on the charts. So I grew up with a lot of that, and as I got into high school it was Blink 182 and Mariah Carey and No Doubt, that genre. So a lot of punk influence doesn’t make it out there, but music like Blink 182 and Sum 41, that style of pop punk makes it out there, definitely.
Did you learn the guitar before you headed to Nashville?
I did, actually. I got a guitar for Christmas when I was about ten, I guess. Living in that small of a town, to go anywhere it was such a drive, and so nobody really offered guitar lessons around there. So it was pretty much up to me, and I remember I went to I think it was Wal-mart one day, and they had their poster section, and I went into the poster section and there was this massive guitar chord chart poster. And so I bought that and I went home, and I started going through the chords trying to figure it out on my own, because I really didn’t know anything about it at the time. In the process of that, I started then writing songs. They both kind of developed together, which is cool.
There’s an irony in that Wal-mart probably wouldn’t sell your CD uncensored.
Oh I know (laughs). It’s cause it’s explicit lyrics. I know. Totally.
The Nashville music scene has expanded a lot, it’s not just about country anymore, you can make a rock record there now. But I guess I would have expected your kind of music to be the last genre to ever come out of Nashville. Were there any roadblocks to making that kind of aggressive record in place like Nashville that might be a little more conservative than Hollywood or New York?
Nashville is good because it’s called Music City, so you have the resources to make that. But stylistically the punk influence, I’ve definitely had a little bit of, not that it’s bad, but a little bit of “We’re not really sure what to do with this” or “We don’t know if we really understand this yet” kind of feel about the record in Nashville. I remember one person that I sent it to, not even the finished record, back a year ago or more, I remember they wrote me back and they said “Wow, this is just a little bit too racy for us.” And I was like wow, racy, okay. I don’t really agree, but thanks for your opinion.
So there has been a little bit of that, but playing out it’s been a great response. I think as the fans there or just people in general that are going to shows are exposed to that, because there are not really any punk bands in Nashville that are doing the local scene or anything. There are really great rock bands, and southern rock bands, and death metal bands, but the punk thing does fall a little short in Nashville. That’s good, but it’s hard to find other bands to play with in Nashville that are of the same style. So I’m doing a lot of shows with really heavy rock bands, and I’m so surprised that the audiences there, they come up after the shows and they’re like “Oh my gosh, we love it, it’s like a breath of fresh air.” So it’s been really exciting in that aspect.
Blister is available now in iTunes. Learn more about Katie Kerkhover at KatieKerkhover.com.
iProng classic interview: Journey
October 26, 2009 by iProng · View Comments
iProng Magazine talks with Journey keyboardist Jonathan Cain about his legendary band and his relationship with Apple products…
interview by Bill Palmer
Now in its fourth decade, Journey is the stuff of legend. The band that started as a post-Santana collaboration and then evolved into a Steve Perry-fronted hit machine has fans of all ages worldwide to this day, but for the past decade they’ve been trying to find their next great lead singer. Now, thanks to the internet, they’ve finally found their man in the most unlikely of places.
I had the good fortune to speak extensively with keyboardist Jonathan Cain, who’s been part of Journey since long before the internet existed, and he shared with me everything from how they found Arnel Pineda to why he’s been a user of Apple products for fifteen years and how he’d raised his kids on Macs, iPods, and now iPhones – along with an intriguing tale of how the iPod played a direct role in the production of Journey’s new album Revelations…
Did you really find your new lead singer Arnel Pineda on YouTube?
That’s just about it man, nothing more to it. We were so amazed at his prowess. And then Neal’s whole thing was this is undoctored, this is no ProTools, this is just a guy, you know? And when he’s singing Don’t Stop Believin’ and Faithfully, you go well, that’s just hard to do. We know how hard it is to get that sound, you know? And we dug the fact that he has his own thing. It’s like he sounds like us, but he still sounds like himself.
Did Neal call you guys up and say “I found somebody on YouTube, I want to bring him in”? Did you think he was joking?
No, cause I was trolling YouTube as well. I was looking too, cause I just wanted to see who’s out there, you know? And I actually had found a kid from this tribute band who was really really nails. It was close, you know? But maybe too much like you know who. There already was a you know who. So Neal kept saying there’s got to be somebody else. He spent a few more days and then he calls me and goes “I found this kid from frickin’ Manila, man!” And I was like, how are we gonna get ahold of this guy?
So management and Neal got together, Neal spent days on all this stuff, getting Arnel situated. At first he sent Arnel an email, and Arnel didn’t believe him, you know? Like “you’re not Neal Schon! Send me your phone number, call me, let me talk to you. I ain’t gonna buy this until I talk to you.” So then Arnel finally talked to him and he said “holy shit, you are Neal Schon.”
So here’s a club singer, singing in Manlia, getting a call from Journey. And the fresh part about it is that he’s this really genuine guy, you know, and he’s as authentic as it gets. When he showed up here we were like you’ve gotta be kidding, this guy’s a prince, you know? And then when he opened his mouth we were like oh my God, we’ve gotta figure out how to do this now.
So then it was all of that. Visas and work permits, immigration and embassies, and he had a manager and we had to deal with him, and then all this stuff. It wasn’t easy. But we’re all down with it now, and thanks to technology, he’s our new boy.
So you think this is the guy?
It’s up to him, you know? I think it’s up to him. This culture is wicked, but he’s from a wicked culture. If he can take this for what it is, at face value, and go home and sleep at night, you know, he’s gonna be okay. I tease him, I tell him you know, you’re like a tropical angel fish right now, and we’re some carp that have been swimming in these rivers for years. And I said if you don’t die of frickin’ pollution poisoning, you’ll be fine.
People love him. We went to Chile and played the Vina Del Mar Festival, and by the time we left, we had Santiago, we did three concerts, people were following him in the airport.
Do you know why the climate seems to be so open in the past couple of years to where bands that have had a previous heyday seem to be successful right now?
The songs, the songs, the songs. It’s the melodies, it’s the era they represent. It was less threatening. It represents a freer time when things were just a little bit easier going, you know. It relaxes people. It’s a familiarity. You hear a song and it takes you back to that place. Ah yeah, I was in the back seat with this girl, or I was at the prom, or I was smoking a joint with these guys, and it’s that. It’s your father and mother playing those songs for you when you were a kid, and subconsciously you want those songs again because it settles you down a little bit. It grounds you. It’s where you’re from. And we’ve seen a lot of that with our new Journey fans, a lot of times their parents are Journey nuts, and they go well look at this.
How long have you been a Mac user?
I used to use PCs back in the early nineties. I want to say I switched over probably in ‘93 or ‘94. I always thought Mac was cool but I didn’t think it had enough power, and I think I bought a pretty powerful machine back in the day. ProTools was still 16-bit, kind of sounded kooky. But I got into Vision, and I became a Vision nut. I really really loved that program MIDI-wise. Being a keyboard player, the ability to scale and move stuff around in the MIDI domain was fantastic. And I was never really a big fan of the digital part, you know? I was still using the analog at the time and I had all my stuff in MIDI, and the MIDI world was all Mac.
And then when I put Journey back together in ‘98, I had a 1400 laptop, a CS Mac 1400, and I had all of the string parts and extra little various keyboard things running. I used OpCode back in those days, I ran Vision on this little Macintosh laptop. The only thing I didn’t count on was the hardware failures. It turned out that little power supplies would heat up and fry everything, cause they just weren’t meant for the heat, to stay on and stuff. And so I had to get super big brick power supplies. I was running a Journey show on a little 1400, right on my keyboard. So that was fun.
I liked the architecture of Mac. I just thought it was a friendlier way of doing things. I had dealt with a PC, my wife had her books on PCs, and the more I got into the system, the more I was seeing how beautiful the Mac was. When you have them side by side and you look at them and you go man, this is the way it should be. The way files are stored. What happens with a PC, where all the files are just shoved everywhere, and you can’t find half the shit. It’s like, what is this?
I was big resistant to go to X after 9, because 9 was so stable, I think 9 was probably the most solid of all the OS’s, I really thought 9 was it, you know? And then my kids started getting into all the Macintosh stuff, they all had laptops and stuff, and Santa was always bringing Macintosh to the house.
So I raised all my kids with iMacs and then laptops came along, and now they’re still kind of Mac kids. Let’s see, my daughter just got an iPhone. She begged me for two years. When it first came out it was like “I’ve gotta have one of those,” and i said yeah, you can wait til they get them solid. And I just broke down and got her one and she’s loving it. They’ve all got iPods, and they do the movie downloads. They’re video crazy, they love their music videos. My daughters have songs that have been downloaded to five or more computers, so you’ve got to buy them again, you know? I look at them and go “whose machines are all these songs on?”
It’s fun because, you know, I don’t think I’ve ever really had, besides having the hardware glitches, too much trouble in the Mac world. I always go to those Mac expos and try to stay up.
We haven’t gotten into podcasts yet or anything. I’m sure that’s coming. I just don’t have time, you know? I was thinking of doing an “on the road” podcast and telling the fans what kind of wine we’re drinking, and what kind of movies we’re watching, just mundane shit that fans would probably get a kick out of.
Have you got an iPhone yourself, or are you still holding out?
You know what? I went Blackberry, because I didn’t want my kids on it. My thing is like, this is my phone. You’re not gonna put games, not gonna take pictures. This is my phone. I’ve got a laptop.
Tell me you’ve at least got an iPod in there somewhere.
I do. Here’s a funny story for you. Our producer, Kevin Shirley, on this new record. We had this horrible experience on Arrival back in 2000 where we sent out our master after we had finished it and somebody from Sony downloaded it on Napster the next week, before it was even out. And I was heartbroken, you know? I was damn, and that’s the danger of having discs around. So this time around there were no discs made. Our producer would not make a disc to leave the studio, you know? So when he went to mastering in New York and mastered everything, he bought us iPods and he put the album and the artwork on the iPods and gave it to us when we got to Vegas. He was like “here’s your album.”
Learn more about Journey at JourneyMusic.com.
iProng Magazine #51: Wolfmother and Best of 2009 accessories
October 26, 2009 by iProng · View Comments
iProng Magazine’s 51st issue features a cover story interview with Wolfmother singer-guitarist Andrew Stockdale, along with interviews with Paradise Lost and Katie Kerkhover, plus our Best of 2009 iPhone and iPod accessories.
iProng Magazine #51: Wolfmother, Best of 2009 iPhone and iPod accessories
October 26, 2009 by iProng · View Comments
Read this issue now • Subscribe
Review: Powermat for iPhone
October 26, 2009 by iProng · View Comments
New in iProng Magazine: a hands-on review of the Powermat wireless charging solution for iPhone, iPod touch and other devices, priced at $99 for a charging mat and $39 for a charging case…
review by Bill Palmer
If you hear “charge your iPhone wirelessly” and you imagine your iPhone being able to magically juice itself up while still in your pocket simply by being in proximity to the charger, then you’ll have to wait until the next big technological breakthrough. But wireless iPhone charging does actually exist here in 2009, in the form of a plastic case that you keep your iPhone in all day and then toss onto an electrical mat when you get home. The iPhone then charges up via the panel on the back of the case, and while it does require persistent physical contact, there’s no plugging or unplugging of cables involved – nor do you ever have to remove your iPhone from its case. And while more than one vendor has brought such a solution to market this fall, this one from Powermat is the most ambitious attempt at wireless charging to date.
First you pick out a $39 charging case for your iPhone or iPod touch (solutions also available for devices like DS and BlackBerry at various prices), then you choose a $99 charging mat, either the slim “Home and Office” mat or the “Portable” mat that folds up and comes with a carrying case. Either mat can hold up to three devices, which means you can buy up to three cases for your various devices and only have to buy one mat. The mat includes a generic square block and a series of tips (including an iPhone/iPod tip) which allow you to use one of the three charging points on the mat for a random device such as an iPod nano. If that’s your only use for the Powermat (which is to say, if they don’t offer a charging case for your primary device), then the whole thing will feel pointless; but as a way of adding a random extra device to the mix in addition to your iPhone or iPod touch, it’s not a bad throw-in. I’m also impressed with the wind-up power cable, which feels Apple-inspired (and that’s a good thing).
The iPhone charging case itself is a two-piece hard plastic shell that’s surprisingly normally shaped, as the rectangular charging panel on the back does stick out but not by too much; the case felt fine in my pocket all day. The main attraction, though, is the inclusion of a micro-USB port on the bottom of the case which (with the included micro-USB cable) allows you to connect your encased iPhone to your computer for syncing purposes. In other words, the Powermat solution sets you up so you theoretically never have to remove your iPhone (or iPod touch) from the charging case again: toss it on the mat nightly for charging, connect it to your computer via the cable as needed for syncing.
As such the Powermat solution is a more complete product than its primary competitor, the Wildcharge. But that comes at a cost, as one mat and one case, which will cost you a hundred and forty bucks from Powermat, can be had from Wildcharge for $79 in a bundle. This leads to the question of whether the Powermat, priced at nearly twice as much, turns out to be twice the product.
Based on my side by side tests, I’d have to say the answer is muddy. Right away you see that the Powermat allows you to charge three devices instead of two, and comes with the generic universal adapter. But I actually found it easier to toss my iPhone onto the Wildcharge, where it can pick up a charge anywhere on the mat’s surface, than on the Powermat where you have to hit one of three dots on the mat; miss one of the Powermat’s dots by even an inch, and it won’t charge. There are built-in sound effects to let you know that you’ve hit the dot, or that it’s slipped off the dot – as annoying as those sound effects are, I never did bother to turn them off because it’s just that easy to miss the charging dot if you don’t have the audio feedback.
As far as the iPhone charging case, I significantly prefer the Powermat case overall, both because of the inclusion of the micro-USB port and because the Powermat case is more normal-shaped than the Wildcharge case which is far more asymmetrical in shape. One potential concern I had with the Powermat case is that the two sliders that connect the top and bottom pieces on the sides are extremely thin and fragile-looking. Although they held up just fine during my testing, my hands-on experiences with dozens of plastic iPhone cases over the years leaves me a bit worried about how sliding connectors that thin will hold up over the long term. Then again, if you never remove the case, then there won’t be much opportunity for the connectors to break anyway.
Hate to say it, but while the Powermat is the better solution overall, dollar for dollar it’s not worth paying nearly twice as much for this solution (for one device) as you’d pay for the competing Wildcharge solution. But if money is no object, then the Powermat’s bells and whistles are tempting. Come to think of it, if you’re buying a product like this one, then you’ve likely got some money to begin with, as you’re basically paying all this money to avoid sticking a cable into your iPhone each night. But products like this do show a lot of promise for what might be possible in the future.
Learn more about the Powermat at Powermat.com.
App review: Pocket Stats NFL
October 26, 2009 by iProng · View Comments
New in iProng Magazine: a hands-on review of Pocket Stats NFL, the football statistics app iPhone and iPod touch, available for 99 cents in the App Store…
review by Steve Loopipe
As a fantasy football player, I’m always looking for any sort of an edge. Any tool that lets me slice and dice stats or get player news sooner than my opponents can mean the difference between winning my league and sitting at the bottom of the standings. So when I discovered Pocket Stats NFL, it sounded like the answer to my prayers – full NFL stats on my iPod Touch without requiring an internet connection, plus additional web data baked into the app alongside the stats. Visions of a league championship danced in my head as the app downloaded to my iPod Touch.
Opening up Pocket Stats NFL presents the user with a long, searchable list of NFL players, past and present. Choosing a player brings up a summary of that player’s career stats by season. The user can also choose to view this person’s “Player Card”, or Wikipedia page, as well as a selection of video clips from YouTube. The interface is fairly simple, but it is clean and works well to collect a good amount of information about an individual player all in one place.
However, there are some fairly glaring problems with this app that keep it from being a truly must-have app for hardcore NFL fans First of all, only offensive skill players are included in the current build of Pocket Stats NFL; offensive linemen, defensive players and special teams players are missing entirely. Defensive players are promised in a future update, but even for a work-in-progress app, this seems like a significant omission.
Similarly, career stats cut off at the end of the 2008 season; while real-time stats might be too much to expect, looking up a current player’s stats and not seeing any mention of the current season limits the usefulness of the stats that are included in the app, especially given that the app bills itself as a tool to help fantasy football managers evaluate players. As a heavy fantasy player myself, the only stats that matter are the most recent stats, so not having those negates that claim. In fairness, full stats can usually be obtained via the link to NFL.com on the player’s Wikipedia page, but when your app bills itself as a full NFL stats database, you shouldn’t have to go to an external site (even via a tab inside the app) to get full stats.
Which leads to the biggest problem with Pocket Stats NFL, which is that it costs 99 cents in the App Store as of this writing. If this were a free app, it could be a useful resource to keep on your iPhone. However, at 99 cents, it’s a tough sell, given that the stats database itself is incomplete and the additional functionality is available either as a built-in app (YouTube) or available for free on the app store (Wikipedia). Those features are indeed nice, but I could just as easily save the 99 cents and type a player’s name into Wikipedia or YouTube.
Pocket Stats NFL has potential, but it feels, much like a rookie quarterback pushed into the starting lineup, it was released into the wild before it was ready. This app is one to keep an eye on; with several significant updates and/or a drop to free, it could indeed be a useful resource on an NFL fan’s iPhone. In its current state, though, I simply can’t recommend spending the 99 cents on an app that doesn’t do enough to make me want to use it instead of just going to NFL.com.
Pocket Stats: NFL is available for 99 cents in the App Store.
App review: Frogger
October 23, 2009 by iProng · View Comments
New in iProng Magazine: a hands-on review of Frogger, the classic favorite game brought to iPhone and iPod touch, available for 99 cents in the App Store…
review by Eric Nguyen
Frogger is one of the oldest video games out there, so it makes sense that there’s an official version for iPhone in the App Store. There aren’t any fancy features like 3-D to be found here; it’s pretty much the original Frogger with better graphics and iPhone-friendly controls.
The objective of the game is simple: get a frog from one side of a road and river to the other without dying. Unfortunately for the frog, there’s a lot of stuff in the way—cars, trucks, water, crocodiles, and all kinds of other moving things. Since the game involves a top-down view, the frog can move left, right, up, and down. Through careful timing it’s possible to weave between cars and over logs in the river, making it to slots on the other side of the screen safely. If the frog goes through its five lives, the game is over. Even for those who have never played Frogger before, the game is simple enough to figure out in a few minutes.
There are five slots on the far side of the screen, and you have to move the frog over to each of them in order to get to the next level, adding new obstacles and challenges. While this is a good way to extend the game, it can also be frustrating trying to fill them all, especially the upstream-most slot. Since the only way to reach it is to jump to a log right as it passes by, it’s almost entirely a matter of luck whether your frog makes it or has to begin again.
The game manages to take full advantages of the iPhone, including three ways to control your frog. The default control is ’slide,’ which is pretty self-explanatory: slide your finger in the direction you want the frog to move. Another is ‘tap,’ where you tap the corner of the screen where you want the frog to move. Last is ’tilt,’ where you tilt the entire iPhone in the direction that you want the frog to move. I found that this is the least effective option, since it’s hard to guess the threshold at which the frog moves.
Music-wise this game could be improved. Much like the gameplay itself is very similar to the original Frogger, the music and sound effects sound like they could have come from a mid-90’s MIDI sequencer. While that sounds like a bad thing, it’s not necessarily so (although depending on your skill level, the game over sound might get old quickly). The music actually fits the game rather well, considering its cartoon-like graphics.
In terms of replay value Frogger doesn’t rank all that high. After all, it’s pretty much the same short game over and over again with small variations on each level. However, this game works great in small chunks, as a short diversion. A few minutes waiting for the bus is a perfect amount of time to finish off a couple levels of frog-hopping action, and since it’s been very well optimized for the iPhone, it’s very good at that task.
Frogger is available for 99 cents in the App Store.
Review: Macally TunePal
October 23, 2009 by iProng · View Comments
New in iProng Magazine: a hands-on review of the TunePal in-ear earbuds from Macally, priced at $19…
review by Bill Palmer
While the best iPhone earbuds have prices that run into the triple digits, those users on a budget should be pleased to learn that they too can drastically improve their listening experience simply by replacing their iPhone’s bundled earbuds with almost any in-ear earbuds at any price point. And while the number of options is reduced if you’re looking for earbuds that include iPhone-specific functionality including a built-in mic and play/pause button, there are in fact a few iPhone-specific in-ear earbuds that clock in under the $20 mark. And while their audio quality is likely to get scoffed at by those accustomed to the aforementioned $100+ earbuds, those used to using the bundled iPhone earbuds will be pleasantly surprised at what twenty bucks can them – as most recently evidenced by Macally’s TunePal earbuds for iPhone.
These all-black earbuds look fairly stylish for their price (I’ve seen more expensive earbuds that looked cheaper), and while many inexpensive earbuds suffer from lack of bass, the TunePal goes in the opposite direction by cranking the bass up to a level that’s higher than most other earbuds I’ve tested at any price point. It’s not a particularly sophisticated bass like you’d get from more expensive bass-leaning earbuds, but it’s not bad, either. It certainly adds to a user’s options at this price point. As far as overall sound quality, however, you can do noticeably better by paying five dollars more for RadTech’s competing ProCable earbuds.
So you really only want to lean toward the TunePal if you’ve got a specific reason, such as being a bass lover, or liking the all-black styling, or if your budget is tight enough that $19.99 sounds that much more attractive than $24.95. While it seems like a fairly random inclusion, the TunePal’s free bundled headphone splitter may also come in handy for you. Is the TunePal the best-sounding option in this price range? No. However, it’ll still represent a marked improvement over the audio quality of the iPhone’s bundled earbuds, without losing any of their functionality. [No star ratings one way or the other for sub-$20 earbuds.]
Learn more about the TunePal at Macally.com.
Review: Contour HardSkin Inked
October 21, 2009 by iProng · View Comments
New in iProng Magazine: a hands-on review of the new HardSkin Inked two-piece plastic case for iPhone 3G and 3GS from Contour Design, priced at $34…
review by Bill Palmer
While one piece hard plastic snap-on shields are all the rage when it comes to protecting your iPhone, there’s something to be said for a full-blown case that recesses the iPhone’s screen and covers its easily scratchable silver bezel. One of the more interesting candidates to come along in awhile is Contour Design’s $34 two-piece HardSkin Inked, essentially the same as the company’s $29 HardSkin but with a choice of white patterns etched into the material.
The Inked gets all the standard things right, like making the cut-outs the right size (not a given when too many casemakers are still making the cut-out for the silencer switch too small), and the hard plastic actually has a smooth rubbery feel, accentuated by the etched lines to create a unique-feeling texture. Assembly consists of setting your iPhone into the back piece, then snapping the front piece into place, which is effortless. Removing the case officially requires putting a coin into a slot on the case’s lower right side, which would be mildly unacceptable if it were true, But in my tests I was able to easily remove the front face with my fingernail each time I tried, no coin needed, and I suspect you’ll be able to do the same.
This is a well-done case. It even comes with the bonus of a pair of small grooves on the left and right side, presumably for your thumb and middle finger, which aid in gripping the case in your hand. Unlike its standard HardSkin counterpart, the Inked is only available in Apple Stores (online and retail), which is fine, but I’m less thrilled by its price tag. I’d be more okay with it at $34 if it came with screen film, or maybe priced at $29 without film, but as it is the Inked feels a bit more expensive than it should be. That having been said, it’s a major upgrade over one-piece plastic shields. And though not quite the best in its class, the Inked is one of the better plastic iPhone cases I’ve tested.
Learn more about the HardSkin Inked at ContourDesign.com.
App review: UC Map
October 21, 2009 by iProng · View Comments
New in iProng Magazine: a hands-on review of UC Map, the University of California campus map app for iPhone and iPod touch (also available for other major universities), available for $1.99 in the App Store…
review by Daynah
Starting your first year of college? Feeling a little lost? Not to worry! There’s an app to help you find your way around campus! Logical Dimension has developed a variety of iPhone applications that map out some of the popular college campuses.
The example app used in this review will be on the “UC Map” bundle. This app includes maps of all 10 campuses in the University of CA system. It’s perfect for college students, faculties, staff, or anyone who visits any of the UC campuses often. Also see the other campus map apps available.
The app was built with simplicity in mind. To use it, scroll and select the campus map you would like to see. Once you make your selection, click on “Buildings” at the bottom. Now, select the buildings you would like to find on the campus by tapping on them. Note, you may select more than one. Once you are done with your selection, tap on “Map” at the bottom. This will pull up Google Maps with pins on all the buildings you selected.
Tap on a pin and you will get options for “Walking Direction,” “Driving direction,” and “Public Transit.” Upon your selection, Google Maps app will open up, show your route, directions, and estimated time of arrival from your current location to the selected building. This will surely help you on your first week of classes. Note, the GPS coordination are not always exact, so be sure to use it only as a guidance.
To test out this app, you can download the UCD Map for free. All other individual campus map apps are 99 cents, and only the UC Map Bundle is $1.99 (but includes all 10 UC campuses).
See all of the Logical Dimension Apps here.
Review: Belkin & Kensington chargers
October 19, 2009 by iProng · View Comments
New in iProng Magazine: a hands-on review of the new micro car chargers for iPhone and iPod from Belkin and Kensington, priced at $19…
review by Bill Palmer
Car chargers are car chargers, right? Pick the one with the best price, or the most attractive styling, or the brand name you feel the most comfortable with, and be done with it. That’s the logic that has held true for iPhone and iPod car charging products for years. While we’ve seen variations with aux ports and dual-device ports over the years, the bottom line is that it’s not been a complicated equation; at the end of the day you’re going to have a bulbous entity protruding from your car’s power socket. Except wait a minute, those bulbous protrusions are suddenly no more, thanks to new products Belkin and Kensington.
I don’t know how they did it, and I don’t care. It makes me wonder, sarcastically, if the big bulgy blobs on the front of every iPod or iPhone charger to come to market were just there for show. Because now all the sudden the big bulbs are no longer part of the equation. Instead these new car chargers, once plugged in, sit nearly flush with the lip of your car’s power socket, making them essentially invisible during use. And based on my tests, there’s no tangible difference during use. They don’t take longer to charge your device than the oversized car chargers do, and while I’d been skeptical about whether it might be tricky to remove the tiny stubs from the power socket, it turns out they each stick out just enough millimeters to be yanked out easily with your fingertips.
It’s very rare that we hand out five star ratings for any product as inexpensive as these, as a sub-$20 price tag nearly always means some corner was cut somewhere. But these devices are game-changers. With the exception of chargers that offer additional ports or functionality, there’s now no reason to recommend any car charger that isn’t as tiny as these. The two products are nearly identical. But if we were handing out awards (actually, we will be soon), I’d give the nod to the Kensington because in addition to the $19 charger-plus-cable product, there’s also a $9 charger-only option and a $29 charger-plus-cable-plus-wall-charger combo package. But you can’t go wrong with the Belkin product either.
Learn more about the Kensington charger at Kensington.com.
Learn more about the Belkin charger at Belkin.com.
Felicia Day interview
October 12, 2009 by iProng · View Comments
iProng Magazine talks with Felicia Day, star of The Guild and Dr. Horrible’s Sing-Along Blog, in our cover story interview for our October 12th issue…
interview by Daynah
Felicia Day was on the road to stardom shortly after she moved to Los Angeles. She landed roles in TV series like “Buffy the Vampire Slayer,” “House,” and “Dollhouse.” She also starred in web series like “The Legend of Neil” and the Emmy-winning “Dr. Horrible’s Sing-Along Blog.” But one of her greatest achievements was when she went from actress to script writer and producer, creating what millions of fans know today as The Guild.
The Guild is a comedy web series about the online and offline lives of a group of gamers. It’s a must-see, as you will find yourself laughing at all the characters and the storyline. The characters are like exaggerated versions of your friends or better yet, you!
As The Guild enters its third season, many extra surprises were revealed to the fans at the last Comic-Con. The first of the surprises was the addition of a “Guild” comic book written by Day and published by Dark Horse Comics. The second was the exquisitely funny bonus music video called “Do You Wanna Date My Avatar.” The song topped the charts in a matter of hours on Amazon and iTunes, surpassing mainstream music! And lastly, the addition of Wil Wheaton (Star Trek: The Next Generation) to the cast!
With the recent release of a new DVD package containing the two seasons of The Guild, I got to speak to Felicia Day about her show, new comic project, and more.
How did it all start? What inspired you to create the Guild?
We started over 2 years ago. I’m an actress in Hollywood who has been acting for 5 years. But I got bored with the opportunities I was being offered because I’m not really a standard Hollywood girl – I don’t look like everybody else, I’m not perfect, and I’m definitely a little awkward sometimes. I worked consistently, but I wasn’t working all the time, so I had a lot of free time on my hands. I ended up getting a bad addiction to online gaming. In the downtown of acting, I filled it with a lot of gaming. It was not the most productive use of my time. And at one point, my friends and people close to me intervened and said you should probably fill time up with something else.
So I sat down to write something and that was The Guild. Because they always say, write what you know, especially on your first project. I wrote the Guild as a half-hour pilot. It wasn’t practically something that would get traction in Hollywood because it’s a very specific audience. And Hollywood content tries to reach everyone at once. So when my co-producer, Kim Evey, came on board, she suggested that we should do this as a web series. It wasn’t particularly popular at the time, but I thought hey, this sounds like fun. So we just shot it in our houses, and that’s how the show started.
What is your process when writing an episode of The Guild?
Web video doesn’t really have a template, like a half-hour comedy does, or a page count. We don’t have to conform to standards of broadcast because there are no standards of broadcast on the internet. Dr. Horrible episodes were 15 minutes each. In the beginning, the Guild had shorter episodes because we didn’t have enough money to shoot more. But now, they’re a little bit longer, and episodes are up to 5-8 minutes. At any rate, it’s very short pieces of content, and no one has really defined what a 5-minute episode of a web series is. It varies which I think is great, it’s a creative ground for people to invent things.
For all 3 seasons, I always sat down and wrote them as a whole season. The first season was a half hour pilot that I rewrote to make it longer to fulfill the 5 minute episodes and get 10 episodes. For seasons 2 and 3, they were essentially feature-length scripts. I write them like a feature, but the format of a feature length script is different from what a movie would be.
What was the craziest place you had to film the show?
When we started doing the show, we established a lot of our sets in rooms in our own houses. Four of the characters, Clara, Bladez, Vork, Tink, were based only in my house. Ironically, my character (Codex) was the only one we didn’t shoot in my house. One of the reasons why Codex moved at a certain point in the show was because we lost our location.
One of the craziest places we shot was in my shed. For one, it’s really hot and uncomfortable. And then for Season 3, we couldn’t afford permits, so sometimes we just had to go out in an alley and be paranoid someone was going to see us shooting. Even now, we still have to steal shots and things like that.
What challenges do you face when writing the comic? How is it different from writing a video series?
The comic is very challenging and I’m in the middle of developing that right now. It’s a much more truncated sort of story-telling. I’m very verbose when I write and my shows have been dialog-heavy. So I have to reconfigure that for the comic, and there’s not a lot of space for dialog. Additionally, I don’t think particularly visually when I’m writing. I’m very much into the characters and how they’re communicating with each other and I leave it to the director and DP to define the look. In comic-writing, the writer has to be a DP, director, and a writer all at once. So you have to be able to tell the story in a much more visual way — which is a great exercise for me but it’s much different. The cool thing about this comic is that I can go outside of people’s houses more because we don’t have budgetary restraints. I’m particularly excited about them having a whole life in game, and following their adventures in game because we don’t define the game they play in the show because of copyright purposes, and I basically want to concentrate on the characters. But here, I can invent a whole world and see why they have so much fun together in the game.
What inspired you to do a Guild Music Video?
It was a combination of things. We have a fan who’s a professional artist, Jeff Carlisle, and he had done some fan art for us to sell at conventions. And it had our faces on our avatar bodies and the fans loved it. It was our best selling item. So, I always thought, “Hey wouldn’t it be cool for us to be in our avatar outfits?” But you know, it’s very expensive to get things made like that.
But while writing Season 3, we usually have an additional video that we turn into Xbox for our order — we do 12 episodes a season, and we have a bonus video. And I knew I needed to come up with an idea for that, and I’ve been listening to a lot of 90’s dance music while writing. So I crowdsourced a playlist on Twitter. And since Dr. Horrible, everyone has been asking me to sing, but it’s hard to figure out venues for that.
So those three things combined led to the idea of the title “Do You Want to Date My Avatar.” And I emailed Jed Whedon, who’s the director and co-writer of the song, and I said, “Hey, I have this idea for a bad 90’s dance music video and song where we sing in our avatar costumes, and here’s the title… and he said, “I’m on board!” So I sent him lyrics, and within hours he sent me something back. The song went back and forth, until we finally came up with the track. I wanted him to direct, because I just had this feeling that he would be fantastic at it, even though he’s not necessary a director. But now he is because he did such a fantastic job with the video.
How did you ask Wil Wheaton to be in the Guild and how did he react?
Wil has known my co-producer, Kim Evey, for years. They did comedy together in ACME, a comedy theatre in LA. I would always see him at social functions and I knew him from online. I always knew I wanted to use Wil at some capacity because it’s just so much fun to be around him. I felt that he would really fit in the show very well. But I didn’t just want to put him in just because of who he is and his experience. I wanted to find a great character for him.
I was at a convention and one of the guys who was helping us at the booth was wearing a kilt. So I was obsessed with making a character who wore a kilt. When I came up with the idea of a rival guild, I was like, “Oh, Wil can play the rival guild leader and he’ll wear a kilt! Now let’s just find a character for him and ask him to be in it.” So I came up with the idea of the character that I thought he would be fantastic playing, and I took him out for coffee, and the minute it came out of my mouth, he was like, “yes, yes, and yes.” So he was very excited to be involved. And we’re really lucky to have him because he’s such a good actor and having so much experience working, he just centered the whole new guild in a way we would not have had with anybody else. He’s just really funny and subtle and he really just fills the character out. I’m excited for people to see what else he does in this season.
The Guild seasons 1 and 2 have just been released on DVD. Learn more about The Guild at WatchTheGuild.com. Learn more about Felicia Day at FeliciaDay.com
iProng Magazine issue #50: Felicia Day and more
October 12, 2009 by iProng · View Comments
iProng Magazine’s 50th issue features a cover story interview with The Guild star Felicia Day, along with interviews with Lights and PC Weenies, plus reviews of Tweetie 2, Madden NFL 10, and iPhone cases.
iProng Magazine issue #50: Felicia Day, Lights and more
October 12, 2009 by iProng · View Comments
Read this issue now • Subscribe
PC Weenies interview
October 12, 2009 by iProng · View Comments
iProng Magazine talks with Krishna Sadasivam, creator of the PC Weenies comic strip, and author of the new PC Weenies book entitled Rebootus Maximus…
interview by Bill Palmer
Krishna Sadasivam has been publishing the popular PC Weenies comic strip online for a decade, and it’s been syndicated in various publications (including this one). Now the strip, which follows the travails of IT geek Bob Weiner at work and at home, has evolved into book form. Krishna fills us in on the evolution of the strip and more…
What led you to create PC Weenies ten years ago?
I initially started The PC Weenies as an online comic to counter the rapidly negative attacks Mac users were receiving from PC users at the time. Thankfully, it quickly evolved into a comic that poked fun of ALL aspects of technology on our lives, not just Mac vs. PC. The first comic was posted online on October 21st, 1998 – this October marks 11 years of publication online!
Are any of the characters based on people you’ve known or met over the years?
Bob was initially based on a friend of mine from college (at least personality-wise), but his personality and attitude have grown beyond his initial character concept. Many of the characters that I draw in the comics are based on composites of people I have met or trouble-shooted computers for, back in my days as a Macintosh systems administrator.
The internet was still wearing diapers back in 1998. How has the evolution of the internet over the past decade affected the evolution of PC Weenies?
When I first started writing and drawing the comic, I had just purchased my first scanner and Photoshop. I had never used Photoshop before – and my results painfully demonstrated that. Over the years, I’ve developed a sense of proficiency in Photoshop, thanks to constant practice. Within the last 4 years I have added Corel Painter to my arsenal. My art style has evolved considerably since the first comic. Having the Internet certainly makes it easier for me to research ideas for upcoming comics. The advantage of having an online comic is that I can make comics that are topical to technology news, within a few hours of reading it.
You’ve never been afraid to integrate real-world tech industry news into your storylines. Do you ever feel like you have to be careful when dealing with something like Steve Jobs’ illness, or is everything fair game?
Handling Steve Jobs’ health would be in poor taste for me. I like to keep my comics family friendly and accessible to readers of all ages. The underlying theme of my comics is “There’s more to life than technology” – so I’m basically poking fun of how dependent we’ve become to tech, along with the frustrations that go along with it. In my current storyline, the main protagonist, Bob, has found his “dream” job at Footle (which rhymes with a certain large search engine company), only things inside the company are not exactly what he expects.
What were the biggest challenges in putting the book together?
The biggest challenge for me was overcoming the initial fear of exploring print. Prior to making the book, I was not versed in pre-press, printing paper types, etc. I had to do a lot of research to find the right printing company. I also had to teach myself a lot about paper types, and offset printing methodologies. Thankfully, several webcartoonists I know were more than happy to share their methodologies with me.
Once I had the resolve to make a book, it was just a matter of doing it. I’m very pleased with how the book came out, and I’m receiving a steady stream of e-mails from readers who are enjoying the book. It’s a gratifying feeling for me to know that the book has found a home both within the US and internationally. My long standing dream of publishing a book has finally been fulfilled!
Rebootus Maximus is now shipping. Learn more about PC Weenies at PCWeenies.com
iProng classic interview: Silverchair
October 12, 2009 by iProng · View Comments
In honor of our 50th issue, just published this week, here’s iProng Magazine’s first-ever cover story interview from all the way back to Issue #1, featuring Australian rock trio Silverchair, originally published December 3rd, 2007…
interview by Bill Palmer
“Imagine if tonight, I hung myself. Now how amazing would that be for your story?”
Daniel Johns asked me that question a few minutes into our interview, and for a split second I thought I might have a problem. Did the lead singer of Silverchair, who when he made his rockstar debut at age fifteen looked and sounded hauntingly like a young Kurt Cobain, really just suggest that he was going to kill himself?
“I was just joking. I’m not going to do it tonight.”
And then I realized he was just having a little fun with me. In fact all three band members were. “That was brilliant,” drummer Ben Gillies complimented Daniel on his wit, as our interview dissolved into laughter. It wouldn’t be the only time. When the hotel waiter came by, Daniel put my portable voice recorder up against his mouth and asked for a double espresso as if he were placing an order into a McDonald’s drive thru speaker. He then gave the recorder to Ben, who promptly ordered a quarter pounder meal deal from the confused waiter.
Who were these comedians and what did they do with Silverchair, the trio of angsty Australian teenagers whose smash debut “Tomorrow” saw the most airplay of any song in the United States in 1995? And where was the anxiety in Daniel Johns, who eight years ago was so anorexic he weighed barely a hundred pounds, and who five years ago was suffering from such a severe case of arthritis that he was confined to a wheelchair? During the time I spent with the three founding members of Silverchair on the Sunset Strip earlier this month, must as I might try, I couldn’t find any trace of angst.
Nor will you find any real angst on Young Modern, the new Silverchair album which if you’ve been asleep for the past decade will stun you with its moments of downright cheeriness. The now-standard lyrical references to Daniel’s health issues are still there. But while 1999’s Neon Ballroom was one long painful admission that Daniel was fighting anorexia and that he wasn’t winning, the reference to the arthritis in the first thirty seconds of Young Modern comes almost in a “been there, done that, let’s move on” throwaway kind of manner before he boasts that “the band is back together.”
Silverchair never did officially break up, but the five years between Young Modern and its predecessor Diorama saw all three band members dive into various side projects. Most notable was The Dissociatives, a 2004 pairing of Daniel with fellow Australian musician Paul Mac, who just happened to be sunbathing down at the other end of the pool during our interview. It turns out Paul is now Silverchair’s keyboardist. So is Paul’s addition creating any friction within the band? Hardly.
“I don’t think we’d be able to replace him,” bassist Chris Joannou said of Paul’s contributions to Young Modern and the current tour, with Daniel comparing Paul’s role in Silverchair to Billy Preston’s role in the Beatles. When I pointed out that Paul’s unofficial status meant that he got to sunbathe in solitude while the three of them had to put up with me, Daniel suggested that they might start having three Swedish male models handle interviews in their place. But then we were getting silly again. Come on guys, where’s the angst?
Not that Young Modern doesn’t have its share of earnest moments. The first single “Straight Lines” appears to find Daniel determined to walk the straight and narrow. The line “lately I’m a desperate believer” implies that he’s found a specific reason for it, but he insists that the line is meant to be vague: “It’s not ‘I’m a believer in God’ or ‘I’m a believer in Xanax’ or anything like that.”
“You could just tell instantly that it was a single,” Ben says of the song that not only debuted at number one in their native Australia but also landed the band back on the U.S. singles charts for the first time this decade, reaching number twelve on Billboard’s Modern Rock charts. In fact “Straight Lines” has received enough attention that Silverchair commissioned their friends from a band called The Presets to create a remix of the song which will be released exclusively through iTunes on December 1st and is currently featured on Silverchair’s official website.
But the earnestness of “Straight Lines” belies the downright jocularity the three band members displayed during our time together, now in their late twenties but often acting as if they were fifteen. When I asked them to describe what Young Modern Station (the title of the album’s first track) would look like if it were a real place, their answers were predictably zany. “Cocaine, prostitutes, Beck’s [beer], fires, Motorhead would be playing, and it would look like hell…I don’t think it would be a place that you’d want to stay for very long,” said Daniel, with Chris adding that “there’d be lots of heat.”
Before the interview I was given brief run-downs about their various personalities from an outside source, and I asked the band how accurate they felt those descriptions were: Ben the silly one, Chris the shy one. Chris expressed frustration at always being tagged as shy, leading the other two guys to mockingly comfort him they way you might console a child. Chris pretended to perk up appropriately. “With confidence-boosting moments like that, how can I be shy?”
Daniel decided to take his description, “the most serious one but he knows how to have a good time,” and put his own spin on it: “I think that means I’m manic depressive.” He then went on to invent his own descriptions for each of the three band members, coming up with “wildly reclusive, eccentric, manic depressive” for Chris, Ben, and himself, respectively.
Did he mean it when he labeled himself manic depressive? With Daniel it seems you never can quite tell whether he’s being serious or not. Perhaps he’s not even sure himself. I asked him about his habit of asking concert audiences to scream two times, then eight times, then six times, and so on, and he gave me a rather detailed description of how the various numbers added up to secret codes he couldn’t reveal, spelling out moods of joy and sadness.
“You’re making that up, aren’t you?”
“Yeah, a little.”
I’m still not sure whether he was or not.
“I’ve had forty birthdays this year,” Chris said in reference to the fact that Daniel keeps asking the crowd at each concert to sing “Happy Birthday” to Chris whether it happens to be his birthday or not. When exactly was his birthday? “It was a couple of weeks ago, but I’ve had numerous ones before that.” And Daniel himself warned me not to bother quoting anything he says while onstage, as it’s all just “buying time so I can catch my breath.”
Was that just Daniel’s way of not having to explain the “we felt like U2 for awhile and we didn’t like it” line that he dropped on the audience during the band’s performance in Anaheim the week before, or does he just honestly not remember what he’s saying when he’s up there? He certainly didn’t dodge the tougher questions, including the obligatory inquiry into how he views his health problems now that that they’re in the rear view mirror: was there a point where you didn’t think you’d make it?
“There was a moment when I didn’t think we’d be doing anything else because I couldn’t play guitar, or I couldn’t even walk,” Daniel said of the arthritis which kept him from touring after 2002’s Diorama. I mean I expected to get better but I didn’t know I’d get a lot better over time. Yeah I’m surprised I’m sitting here but I’m glad. It’s better than being on a lounge and eating soup the for ninetieth day in a row.”
Then came perhaps the tougher question, directed toward his bandmates who’d referred to him as a “brother” earlier in the conversation, the question they’d have to answer while sitting next to him: was there a time when either of them didn’t think Daniel was going to make it?
“I always thought he’d get better,” Chris offered. “The hardest thing was watching him go through the pain, like coming in some days he could play maybe two chords and that was about it, and that was too much.”
Ben’s take was similar. “You’ve just kind of got to sit back and just hope that they do whatever they need to do to come out of it. And you’re kind of thinking about the band as well, thinking aw geez, will we ever do that again?”
Although they both had side projects of their own during Silverchair’s five year hiatus, it seemed that Ben and Chris didn’t really want to consider the possibility of never being able to make music with Daniel again. These three guys have, after all, been doing this together since they were twelve years old. I was almost sorry I’d asked. All three of them were plenty forthcoming when it came to discussing it, but it’s just not where their heads are at these days. I was dredging up something it seems they’d already made peace with.
But it seems we couldn’t go too long without getting silly again. This being the publication for iPod and iPhone users, there comes a time in every iProng interview where I make up an excuse to pull my iPhone out of my pocket in order to get a reaction. With Silverchair being from Australia, where the iPhone has yet to become officially available, I thought I might be able to wow them or at least elicit some degree of fascination.
No luck. Seeing as how they recorded Young Modern in Los Angeles and were currently on their second U.S. tour in the second half of 2007 alone, the iPhone was already old hat. “I just had to talk him out of getting one the other day,” Daniel said of Ben, who summed up his iPhone fascination with “brilliant. YouTube!”
Daniel’s take on Apple’s new product lines sounded like something you might hear from a Wall Street analyst. “They have a really obvious pattern. Whatever they release, it takes at least three generations before it’s good. I think they just released it now to sucker everyone into getting one…I’m sure it’s fine in America, but in Australia?” You’ll hear more than one Apple aficionado speak in the exact same terms, particularly when faced with the prospect of using an iPhone in a country where you’d have to hack it in order to get it to work. But because it’s coming from Daniel, you wonder if he was offering serious commentary on Apple or just finding a subtle way to tease me by calling me a sucker for buying the first generation model.
Chris was more interested in the iPod touch, which I didn’t have with me, but he knew all about its wireless internet access and sixteen gigabyte capacity. I did manage to impress the band with Cover Flow on the iPhone, as there’s something about an artist seeing their own album covers fly past one after another on-screen that invariably elicits a reaction, but it makes me think that perhaps Apple might want to hurry up and launch the iPhone in places like Australia before it becomes yesterday’s news.
When I fired up the 1998 hit song “Torn” from Natalie Imbruglia and handed my iPhone to Daniel, he took one look at his wife’s face on the album artwork and declared that “she’s hot” in the same way that any other guy might. I did get him to reveal he’d written a song for Natalie’s second album, saying that “to sit down and write a pop song can be really enjoyable.”
And perhaps that explains why “Straight Lines” sounds more like a pop song than a grunge song, and why the most terse moment on the entire Young Modern album involves some thieving birds. So what of those early Silverchair fans who fell in love with “Tomorrow” and are now finding their way back to the band and expecting the Nirvana influences to still be there? A few songs from the first two albums are still in the concert repertoire, but “Tomorrow” hasn’t been played live in years.
“There’s a very small element of people that come to a Silverchair show to experience the sentimentality or to re-live the first time they had sex or something, or they want to hear what we were doing at that moment of their lives, but I don’t think it would have been a very wise decision to continue down the road we were going down ten years ago,” Daniel explains, with Ben referring to the “limited shelf life” of the grunge sound.
Sure enough, here in 2007, grunge is long gone and yet Silverchair is still very much still with us. Could these guys really have had the foresight all the way back when they were teenagers to know that their sound would have to evolve in order to stay relevant? As Daniel summed it up, “It’s not really that conscious or anything…we’re having more fun now than we did in the early days. So that seems to have been a correct decision.”
The day after our interview I saw Silverchair in concert once again. Ben, the “eccentric” one, was wearing swimming goggles on his forehead while playing the drums. Daniel led the crowd scream in an even more elaborate pattern of screams than the week before (was that because I’d asked about it?) and this time I couldn’t help but jot down it down. The numerical sequence was 1-1-2-1-2-3-7-3-1-2-1-1-2-3-3-4 for anyone who wants to take a crack at deciphering it.
When Silverchair left the stage for an encore break, the crowd predictably erupted into a chant to bring them back. Was it along the lines of “Play ‘Tomorrow’” or “Bring back the old stuff?” Nope, the crowd was singing the opening notes of “If You Keep Losing Sleep.” the latest single from the new album.
You know what? Maybe these guys are onto something.
Learn more about Silverchair at ChairPage.com. Looking for iProng Magazine issue #1 from December 2007? Right here.











